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Trying a 2 card combo, still a work in progress, help welcome please... Combo: Merfolk Sovereign and Windewine Prophets The way i read it, as long as i have 4 merfolk to sac, its game over?
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You may want to consider adding Summon the School instead of Schoolmasters. It works very well with Judge of Currents out.
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You only get the extra turn if you damage the player. So if they block you, that effect never happens. You are also countin on alot of little 1/1 to sustain you until you can get these two out. It would be rough as you are being attacked and unable to block or it would ruin your goal.
1. Merfolk Sovereign = Windewine Prophets that is unblockable??? 2. Unblockable Windewine Prophets = damage to player 3. Damage to player with Windewine Prophets = another turn 4. another turn = go back to step 1 but i agree, i need something else too...
How about counterspells, Wash Out, and such? Just sayin', 'cause you're playing blue after all...
If you take a look through some of my other decks, you will note that I try to build decks without using the sames cards that are traditionally seen in every single deck of that type... example: 'Zombie Master' in a zombie deck etc... Please check out the new version of this deck... http://www.mtgvault.com/ViewDeck.aspx?DeckID=31195