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Basic idea is to outfit otherwise average creatures with a plethora of equipment. No idea what kinds of equipment to use though, so it turned out kind of strange. Please provide any input you can.
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If you can keep your equipment costs and creature costs low, anything should work. You want to be able to start dropping threats as soon as turn 2 and swing turn 3 with equipment ready and rolling. For defense, look to Accorder's Shield (CC = 0) to turn a creature into a wall, Wall of Omen (as it will give you a free card), and Dispatch once NP goes live (with all of the artifacts, you should have no problem making it the best removal in standard). Beyond that you should see some success with the build to get things rolling to be able to identify any other major flaws. Hope these suggestions help! If you get a chance, I welcome any comments or criticism you can offer on any of the decks I have posted here on the site (just click on my name to see the deck list). Thanks!
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I rilly like this idea for standard. It is something different to add to the mix plus keep in mind the new living weapon add where you just dropp the attachment for a creature you can search for bonehoard with stoneforge and dropp it on the feild for a later game beatstick (if your playing an aggro that is killing creatures). Or when you get ahold of some of the new set Batterskull is another one that will be a nice beatstick. One more card I can think of that will work to your advantage well is Armored Ascension sence your playing mono white.
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Its shaping up but I think you are running too few creatures. Equipment isn't worth anything if you don't have something to equip it too. I wouldn't run any more than 10 equipment personally. I would take all your equipment except accorder's shield down to 2 or 1 ofs. I would drop Barbed battlegear for Argentum Armor. Without question you need 4 Stoneforge Mystic. They are the main engine for equipment decks and you can run less equipments and still pick the one you need because of the tutor ability. I think you need to have 4 Puresteel paladins also for the same reason. I think armored ascension is a great card but it doesn't belong in this deck. Ornithopter signal pest and mox opal can help speed things up and help with metal craft. good luck!