Aggro Equipment

by Zoakselot on 18 December 2016

Main Deck (60 cards)

Sideboard (21 cards)

Enchantments (1)


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Deck Description

This is deck is about getting a giant Goblin Gaveleer really early. This can be achieved through a crap ton of equipments and Magnetic Theft. For example, a 3/6 with trample by second turn with the Slagwurm Armor, plus Magnetic Theft, or a 12/7 with trample by third turn with two Shuko/Bone Saw, and then a Slagwurm Armor with Magnetic Theft, and finnaly another Shuko/Bone Saw. How 'bout a 5/1 with trample, lifelink, deathtouch, firstrike, and flying by third turn, using Basilisk Collar and Bladed Pinions(both with Magnetic Thefts). The only problem is if you don't get a Goblin Gaveleer, or a Magnetic Theft. Please help.

How to Play

Pretty self-explanatory. Play Goblin Gaveleer, and use Sigarda's Aid to dump loads of equipment on him. Play Assault Strobe to swing for the win.

Deck Tags

  • Help
  • Aggro
  • Equipment
  • Goblin
  • Goblin Gaveleer
  • Magnetic Theft
  • Red
  • White

Deck at a Glance

Social Stats

8
Likes

This deck has been viewed 2,159 times.

Mana Curve

Mana Symbol Occurrence

80090

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Aggro Equipment

I would include a plan B if you Gaveleer gets removed. Personally I would splash white to get access to "Kor Duelist", "Mirran Crusader" or any other good, hard hitting, creature, best with some sort of protection/ evasion. "Etched Champion" could also be an option for this. Splashing would also give you access to things like "Dispatch" and "Steelshaper's Gift", furthermore some protective spells.

Some further suggestions:
Galvanic Blast; {R}; Instant; Deals 2 damage to target creature/ player, when metalcraft is active it deals 4 damage instead
Cranial Plating; {2}; Equipment; Equip {1}; Equipped creature gets +1/+0 for each artefact you control
Swiftfoot Boots; {2}; Equipment; {Equip {1}; Equipped creature has hexproof and haste
Darksteel Citadel; Artifact Land; Increases the artefact count for Cranial Plating

Greetings
Muktol

1
Posted 19 December 2016 at 07:52

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Thanks. I hadn't thought of using Darksteel Citadel to boost Cranial Plating. How about Great Furnace? I like the idea of splashing white for Kor Dualist, and Dispatch, but Mirran Crusader, and Etched champion don't seem to fit the idea of the deck. Steelshaper's Gift seems useless because there is no specific equipment that is better than all the others. I think I will have to look into some other white cards before splashing.

1
Posted 19 December 2016 at 08:09

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"Great Furnance" is another good card to boost "Cranial Plating", as well as "Ancient Den". Only drawback is that they aren't modern legal and would be the only cards in this deck that would ruin your legality.
As they are only emergency cards "Mirran Crusader" and "Etched Champion" provide something that helps them to survive: Protection. The champion has the big advantage of having protection from all colours thus being unblockable by anything other than artifacts and unremovable by anything other than mass-exile, mass -x/-x or forcing you to sacrifice it. Only drawback is that you cant use "Assault Strobe" or "Magnetic Theft" on it.
"Steelshaper's Gift " may be something for the sideboard when you are forced to board a certain card to survive against an opponent and know that you will need in on the table very fast.

1
Posted 19 December 2016 at 13:39

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Unfortunately, I don't care to read each and every other person's comments on here, so I will stick to addressing what seems to be the original concept and help wanted. If you wanted to keep it mono red (I think it was at a time) but want to better guarantee getting Goblin Gaveleer early, I would suggest Goblin Matron, Gamble, or, if you want to use old-looking cards, Goblin Recruiter and Imperial Recruiter. If you want an opinion on how to make things run smoother, I'd say splash in some white. Better yet, make most of it white. I'm pretty sure the other comments on this deck mention the same thing and even list some of the notorious cards white has to offer. If they aren't, check out my Samurai Showdown deck. It uses a few. Which ones you use (if any) and how you use them is completely up to you. It may be biased to say, but I think white and/or green make almost any deck better. Mono red is hard to pull off unless it's burn-based, INHO, due to the fact red lacks a lot of tutor/fetch cards and long term mana ramp. Godspeed in whatever your endeavors are in this deck's production. You know I like the different approaches you tend to make in your deck ideas. Keep up the good work!

0
Posted 02 February 2017 at 22:36

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Even without looking at the other comments, you should have been able to tell that I splashed white. Not sure why there was confusion, but it isn't mono red. There's almost as much white as red. Nevertheless, I would like to keep this deck modern, so I won't be adding any of the cards you stated, but thanks for your opinions. The point of my decks is that they are different. I've made mono-black infect with no ramp, mono-red wall, and I would like to keep this deck from being the usual mono-white equipment.

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Posted 02 February 2017 at 22:50

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You're right. It did appear as white and red, but I also know that some hybrid cards cause the deck to appear as though it runs other colors that the creator may or may not have intended to use at all. Like my Spellslinger; the Swans are the reason it seems as if it's a three-color deck, but it's not. Furthermore, sometimes others' suggestions can cause the creator to make changes to the deck and he or she might forget or delay the changes in Description and/or Deck Tags. But assuming is assuming. My apologies.

0
Posted 03 February 2017 at 00:36

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Sorry, I didn't realize my deck tags still said Mono-red.

0
Posted 03 February 2017 at 03:01

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