Snakes, and Centaurs, and Wurms! Oh My! When I was looking at the card list for Hour of Devestation, I was getting disappointed. "At least they have a mythic white unicorn, right?" I thought. But no, I was wrong. It's not a unicorn, just a horse. Not even a pegasus. Since when do normal horses have magical powers to summon other completely invulnerable horses? But when I looked closer, it appeared that it was not just a regular horse, but some kind of disgusting horse-jackal mix. Just look at the ears and tail. But seeing strange combinations of animals lifted my spirits a little, as I was reminded of that cat snake mix, which was pretty darn cool. So I kept scrolling down, sad that green (my favorite MTG color) is always at the bottom, and always seems to have the worse cards. But then, near the end, I saw that one fateful card - Ronas's Last Stand. It was totally the best last stand out of all of them (Especially Oketra's, I mean, you would use it when you're about to die, so you gain full health and don't die. But then your lands don't untap, so you just get screwed over the next turn). So, maybe Ronas's Last Stand is a crap card, and I don't realize it, because I'm such a casual (I used to think that those rare really valuable land cards were bad, because you had to pay life or something like that. I was content with my Guildgates) but it reminded me of when I first started playing the game back in Return to Ravnica (I'm still fairly new) and had gone to the Pre-release and chose Selesnya. I got some really great cards, but it was pretty much the first deck I ever made, so I lost all the games (except one Dimir guy who had milled down to two, and never ended up getting lands). I bet I still have a bunch of those great cards, and so I made a Selesnya Aggro deck, or something? I'm not really sure how the deck works, and I spent much more time writing this than actually making the deck. Hopefully MTGvault will be able to help this deck out.
I'm all about decks that decide whether or not you win by the second turn. For example, by second turn you could get five 5/4 snakes, or you could just wait for ten turns until a slow death claims your D20, if you don't draw the exact cards that you need. The deck isn't supposed to be, well, good, just fun.
So you play some kind of ramp on your first turn, before casting Ronas's Last Stand, Or call of the conclave. Since the Advent of the Wurm token is more costly, you'll want to use that card less offensively. It'll hurt more when an opponent uses Fatal Push unrevolted on your wurm, than if they use it on your centaur. Use it when you have out a Wayfaring Elemental, or enough mana to cast a populate spell. You can use the centaur as kind of a test to see if your opponent has removal. If they know you have two wake the reflections in your hand, they might use the removal on the centaur, hoping to remove the threat of three 3/3's, right before you get three 5/4's. Grove of the Guardian seems like something that you might get, or might not, but it won't affect much. Sure, you can get an 8/8 to populate, but is it worth tapping two 5/5's?
No cost limit as I probably won't end up buying the deck.
This deck needs improving in every aspect, because I'm a crap deck builder.