Pyro Ramp

by Znight_Ninja on 18 August 2014

Main Deck (64 cards)

Sideboard (14 cards)

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Deck Description

Do you remember that Pyromancer Ascension, Call to Mind, Time Warp combo that was popular for a bit? Well I'm poor... so I continued tinkering, and this is what happened. For what it's worth, I think that copy-casting burning wish is somewhat cruel. You should never ever ever do it.

How to Play

This deck has a few things going for it, and all of them require Pyromancer Ascension (PA). To ensure you have one, we have Muddle the Mixture, which can be transmuted into PA, Burning Wish, and Manamorphose. It also turns out to be an acceptable counter should you find it necessary.
Once PA has 2 counters, Harrow, Divination, Serum Visions, Manamorphose, and Dirty provide card advantage, even if they normally don't. Rite of Flame, Manamorphose, and Harrow provide mana ascent for launching big ugly fireballs, or for casting any of the great choices in the sideboard that you're going to be pulling with Burning Wish.

Winning is achieved with either massive, copied Fireballs, a PA/Dirty/Manamorphose/Lightning Bolt combo, or with anything else useful in the sideboard. Increased Confusion might be necessary if your opponent has an infinite life loop and you can't pull off infinite damage for some reason. Even though I can't think of a reasonable scenario where you could kill your opponent with oozes and not Fireballs, Gelatinous Genesis might as well be in there too.

My personal favorite play is a copied Burning Wish into both Seismic Spikes. Even though the other mana ascent options are often better options, if you think your opponent is sitting on a Counterspell, this might force their hand so that your end game play is safe.

Note: copies of Harrow do not require another land to be sacrificed.

Deck Tags

  • Burn
  • Mana Ramp
  • Draw
  • Copy

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

01642212

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Pyro Ramp

So, it needs a small touch up... but because of the way Pyromancer's Ascension works, it's going to be hard to remove anything from the main board, because 4 copies is optimal. While the drawing and searching soon makes deck size irrelevant, it's still critical to get a PA early, making it a bit of an issue.
Secondarily, I haven't used half of the cards in the sideboard. Recommendations?

0
Posted 20 August 2014 at 19:29

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Replace Fireball with Banefire.
I feel you need snapcaster to help with pyro, maybe in place of down and dirty

0
Posted 21 August 2014 at 17:46

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