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a community list of EDH staples..those cards that really put things over the top.The ones that synergize with just about everything.The ones that no matter what your decks theme or color they just fit like glove.The solid rarely seen,The "deck tech".The ones that really put in work!You're picking up what Im putting down.The sol rings,swords,the force of wills,the dynamo's,the tops,the rocks,the top tier commanders,the must haves,the good the bad and the down right ugly.leave a comment for additions.
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sol ring? and possibly solemn simulacrum?
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thanks theres just so many!i have trouble trying to break down what qualifies as a staple vs just a really good card.sad robot is a definite staple!
That's the problem, though, the list will be endless and you'll have a hard time seperating the true staples from the "just good" pile. For example I don't agree with many of your planeswalkers and definately not with things like Ball Lightning ... Ball Litgjning? In an environment where players have 30 life? In Multiplayer!?Also you have to come up with a solution for cards like Maze of Ith which would surely be in every EDH deck if they weren't so expensive. Here some surefire additions:- Reins of Power- Bojuka Bog- Magister Sphinx- Nevinyrral's Disk- Spell Crumple- Puppeteer Clique- Mother of Runes- Swords to Plowshares- Path to Exile- Rite of Replication- Exsanguinate- Kokusho the Evening Star- Sun Droplet- Sylvan Library- Luminarch Ascension- Cryptic Command- Aura of Silence- Volrath's Stronghold- Yavimaya Hollow- Strip Mine- Wasteland- Darksteel Ingot- Thran Dynamo- Stonecloaker- Congregate- Mystic Snake- Eternal Witness- Sakura-Tribe Elder- Auriok Champion- Crucible of the Worlds- Mimic Vat- Mind Twist- Damnation- Living Death- Beacon of Unrest- Hallowed Burial- Harrow- Evolving Wilds- Terramorphic Expanse- Command Tower- Kor Haven- Academy Ruins- Clever Impersonator- Slave of Bolas- Karn Liberated- Tormod's CryptThose are just surefire ones and from top of my head, there are dozens more. Which you might recognize as a problem for EDH: There are enough staples (aka "must-haves") to build your entire deck just with them. You do not really need to add any cards that focus on your commander, in fact, if you do, you will weaken your deck in a lot of cases. Here are a few cards that you added that I think do NOT belong to this list:- Angelic Skirmisher: lots of similar cards out there that are less fragile- Azusa: Same, I would add cards like Exploration way before this. Think about it, for just one blue mana more you could get Kiora, the Crashing Wave- Ball Lightning: Card disadvantage, not suitable for multiplayer formats and opponents that start with 30 life- Armageddon: Ugh? Only very few EDH decks are okay with nuking all their own lands ...- Atarka's Command: If you add this, you would have to add a few dozen other similar spells like most of the Charms.- Ajanis: Same here, you would end up listing almost every planeswalker ever printed. Especially Vengent and Caller don't belong here. You will see them sometimes in EDH, sure, but staples? Many (the better) EDH decks do NOT rely on big armies and therefore don't need global creature boosters.- Control Magic: Should be Treachery- Flickering Ward: Ugh? Try Whispersilk Cloak.
How do we feel about Progenitus as a commander? He is quite a large creature that I don't see being used much at all, and can stack commander damage real quick like.
What about sun titan? Every White Edh I know just about runs him... easy to fit in dual colored or event tri colored decks.
LLChurch: I pretty much prefer Child of Alara if I am to run all colours but don't care for Commander synergies.
childs a decent choice for 5 color I just hate that you have to choose to leave it the graveyard in order for his ability to trigger.