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They're magically Delicious! Experimenting with these combos/themes/ideas: Make all Permanents in play Enchantments - Enchanted Evening Cycle enchants/creatures into play - Lost Auramancers + Debtors' Knell / Emeria, the Sky Ruin / Reya Dawnbringer - Hex Parasite (use to remove counters from Lost Auramancers to speed up the process) Destroy enemy Enchantments / Permanents / Lands - Enchanted Evening + Echoing Calm - Nettlevine Blight - Enchanted Evening + War Priest of Thune - Enchanted Evening + Leave No Trace Return Enchants from Graveyard to Hand/Play/Library - Skull of Orm - Elixir of Immortality - Auramancer Draw cards Quickly - Mesa Enchantress (Note: if you can, overfill your hand to discard large creatures for later) Pain causers - Eldrazi Conscription (enchant for 10/10, trample, annih 2) - Baneful Omen (end of turn, Each Opp Loses Life = your top libr card conv mana cost) - Platinum Emperion (8/8, You can't gain/lose life) - Iona, Shield of Emeria (7/7, Flying, Opponents can't play spells of chosen color) Others - True Conviction (your creatures have Double S and Life L) - Serra's Blessing (your creatures have Vig) - Privileged Position (Other Perms you control are hexproof) - Leyline of Sanctity (You're Hexproof) - Proper Burial (When your creatures die, gain life = their toughness) - Hex Parasite (1/1, pay xb/life: remove x counters from target. Hex gets +X/+0 till end of turn) - Celestial Ancient (3/3, when you play an enchant, put a +1/+1 on each creatures you control )
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