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Experimenting with a Quick Stompyness Cards that cost little but need 5+ land to activiate: - Scute Mob (1/1, at upkeep if you have 5+ lands, SM gets 4x +1/+1 counters) - Dragonmaster Outcast (1/1, at upkeep if you have 6+ lands, put a 5/5 dragon w/ flying) Cards to increase land intake: - Viridian Emissary (2/1, on death search for a basic land and put in play) - Rites of Flourishing (Each Player: draw +1, lay down +1 land) Cards that destroy land types I don't have: - Spreading Algae (Swamps) - Boiling Seas (Islands) - Flashfires (Plains) - Shatterstorm (Artifacts) Other: - Protean Hulk (6/6, when dies, collect up to 6 mana of creatures and put them into play) - Marisi's Twinclaws (2/4, Double Strike) - Primordial Hydra (x/x, its counters double during your upkeep) - Rage Reflection (Your creatures have Double Strike) - Primal Rage (Your creatures have Trample) - Quest for Renewal (Your creatures have Vigilance) - Asceticism (Your creatures are hexproof, and regen for 1f) - Leyline of Vitality (your c get +0/+1, when a c enters play under your control gain 1 life) - Force of Savagery (8/0, mana cost 2f)
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