Indestructiblehttp://www.mtgvault.com/zippymuffin/decks/here-to-last/
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Flyerhttp://www.mtgvault.com/zippymuffin/decks/flit/Deathtouchhttp://www.mtgvault.com/zippymuffin/decks/die-please/Vigilance http://www.mtgvault.com/zippymuffin/decks/id-tap-that/{EDH} Vigilancehttp://www.mtgvault.com/zippymuffin/decks/edh-id-tap-that-2/
How did I miss that o.0
Just so I could say I did.
For some ideas: http://www.mtgvault.com/ViewDeck.aspx?DeckID=225426 http://www.mtgvault.com/ViewDeck.aspx?DeckID=226105
instead or in addtion to the swiftboots try: http://magiccards.info/rav/en/251.html (Privileged Position)
Also try: http://magiccards.info/som/en/164.html (Heavy Arbalest) works with pili-pala & Training Grounds
Try adding these: http://magiccards.info/som/en/33.html (Grand Architect) http://magiccards.info/shm/en/258.html (Pili-Pala)
Squirrel Farm is not a legal card, I prefer Beastmaster Ascension to Gaea's Anthem. If you attack with 7 squirrels they automatically become 6/6. Wild growth is nice for the quick mana gain. I try to avoid win-the-game cards like Epic Struggle. Squirrel wrangler is nice, but leaves you without mana and its ability is more of a last resort.
Good point.
... no comment. >.<
Good idea. Think I'll take out Knight of Cliffhaven, and Thornwatch Scarecrow to make room.
Another note: To make this deck about $60 cheaper: - Remove 4x Fetid Heath, 4x Divinity of Prode - Add 2x Sangromancer, 2x Malakir Bloodwitch, 2x Kabira Crossroads, 2x Leechridden swamp
did that, then added 2 Howling mine, 2 Archmage Ascension.
Volcano Hellion's Damage cannot be prevented, but I think I'll add Heartless Hidetsugu and Mark of Asylum.
I give you two thumbs up for that advice. Adding to deck... now.
While making this deck I noticed that I should of bought another 3 Doubling Seasons when they were cheaper. >.<
Well, call me a lilly-livered pansy! I completely forgot about that card. Need to add Elvish Piper too.
Sidenote: True believer give you shroud and is cheaper, but Leyline of Sanctity makes you Hexproof and can come into play on turn 1.
- Exiling opponents graveyard = Bojuka Bog... did I hear 0 mana to put out! :) - Why do I need to make them discard when it happens naturally? The discard happens when they draw too many cards and have a max hand size of about 0. That is unless they have no max hand size, but at that point you just leave them with no deck, or no health from drawing, or both. - And I haven't tried this deck out yet, but it's growing on me.
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