Wrath of Godrazi

by zippydrift on 19 July 2011

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (5)


Instants (4)


Enchantments (2)

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Deck Description

A fun Eldrazi deck, with their own flavor of "Godly Wrath"! Get your mana up to twenty and let your Spawnsire pull in your sideboard to unleash total chaos. The combo from "It That Betrays" and "All is Dust" is amplified with more opponents to chew, so the deck does put focus on the multi-player aspects of dueling.

However, any suggestions to help make the deck more potent (or alternative builds for 1v1 with faster mana ramping etc.) is always welcome!

Deck Tags

  • Multiplayer

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000018

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Wrath of Godrazi

Mana Cylix is horrible in this deck, you dont have enough mana variety for it to be worth it, and you dont mana ramp up any with it, so most def not worth it
Id replace it with either rapacious one, or one of the biggie eldrazis

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Posted 19 July 2011 at 18:53

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My initial thought was just to ramp up enough colourless mana to make use of the spawnsire. When his 20 cmc ability hits, all opponents are shafted! Should'a mentioned that the deck is more multiplay-oriented, hence the mana ramp from locus lands and Vesuva. I tried drawing some sample hands, and I do see that the mana cylix is incredibly situational, so I'll look into alternatives.

More feedback always appreciated!

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Posted 19 July 2011 at 21:47

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cho_kai has deleted this comment.

Posted 19 July 2011 at 21:20

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Wow, it is an Eldrazi deck built the way that WotC intended... that is surprisingly refreshing. Have you looked at actually running Eldrazi Temple for the extra acceleration?

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Posted 19 July 2011 at 21:23

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I did originally have Eldrazi Temple(s) in the deck, but swapped 'em for something else. In hindsight (see post above) I do see that there plenty of wasted slots that could help me ramp mana in a more effective manner, so thanks for putting the temples back into my mind ;)

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Posted 19 July 2011 at 21:48

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Any thoughts if I should consider using Training Grounds (and other possible blue spells) in the deck? Maybe this can make the cylix more viable in the deck, or I can just look for alternative coloured mana production sources. In any case, Awakening Zone will make place for the Training Grounds!

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Posted 19 July 2011 at 21:56

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