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I'm building five mono colour 40-card decks (one for each colour) that are supposed to be similar in effectiveness but simple in rules gargon to use as tutorial decks for new players to learn the game. Because I am building on a budget and don't need expensive cards to teach the rules anyway, I've decided that each deck will consist of 3 uncommons, 23 commons, and 14 lands. Decks will either be 'creature' decks or 'spell' decks; 'creature' decks will have 15 creature spells and 11 noncreature spells while 'spell' decks will have 15 noncreature spells and 11 creature spells. I'm going for a certain level of symetry in the construction of each one so that it is easier to compare their effectiveness. All will be built using only cards from the Magic 2012 set. This is the Blue deck. It is a 'spell' deck that focuses heavily on control spells to keep your opponent from achieving anything nasty while you away at him with yoru flyers..
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Drop looter for Aven fleetwing, and a cheap 1.50 rare like Sphinx of Uthuum. Sphinx is a 5/6 Flier with a library manipulation ability for 5UU.
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I am trying to keep the 5 decks at comparable power level (the intent is that they will be played against each other); as it is blue and white have enough flying to give the opposition a really hard time (especially the green deck). Looter I find is handy to make sure you always have the right control spell on you when you need it. In the first couple of playtests, blue has outperformed all the other colours so far.
I'm liking this, especially for beginners, it's not too powerful and not too weak. Good level of control, and it does also provide a lot of options for expansions.Lots of instants to mess with people with. Looks enjoyable ^^.