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Main Deck: Arsenal Thresher is the main card in this deck so, I put in a lot of little artifacts that it would not hurt to reveal like Court Homunculus and Executioners Capsule. I then added in Spellbook and Font of Mythos so you can make some really huge Threshers. Unsummon and Call to Heel are there to keep your Threshers and other stuff safe as well as making your Threshers bigger if you have more cards in hand then when you played them. The Sphinx is just there for the sake of having a bomb. Sphinx Summoner was a late add in that I rather enjoy. If you don't have a Thresher out this guy obviously helps but I also like him because you can keep a stable hand size while still getting a moderately strong creature. Sideboard: Scourglass and Zealous Persecution are there for token and weenie decks. Countersquall is for anything completely devastating like Shatterstorm. Filigree Angel is in there to switch out with Sphinx of the Steel Wind and just because I like the card.
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if your useing boomerang and unsummon to save your stuff why dont you change one of them to call to heel you get the same effect for the same mana as boomerang and you draw its a win win Armillary Sphere might not be a bad choice its cheep and its a mana fixer for ya.Sanctum Gargoyle gets you your stuff back. those are my ideas oh and scoure glass
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