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The deck is powered by Argothian Enchantress, Enchantress's Presence, and Exploration. These cards allow you to get card and land advantage and obtain all the necessary enchantments to overwhelm your opponent. There are two win conditions with this deck. The first win condition revolves around a lot of enchantments in play with Yavimaya Enchantress. With a Greater Auramancy (preferably 2) in play and an Armadillo Cloak on the Yavimaya Enchantress your opponent will most likely have to board wipe or get you to sacrifice the Yavimaya Enchantress somehow since it will be untargetable along with your enchantments. The second win condition requires getting a Sigil of the Empty Throne into play and then play as many enchantments as possible to overwhelm your opponent with an army of angels. The deck provides some early stall using Oblivion Rings and if necessary Solitary Confinement. The Solitary Confinement's drawbacks can be offset by having a few Argothian Enchantresses and/or Enchantress's Presence in play. The sideboard has cards to prevent your enchantments from being countered using City of Solitude. An early Dueling Grounds can stall weenie decks until you get your key cards into play. Seal of Cleansing for artifact and enchantment hate and Wasteland to destroy any threatening non basic lands. Ground Seal provides a means against heavy graveyard manipulation.
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i like this deck a lot, i have wanted to make a deck like this a long time just never happened :) +1
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ALJ. same here. zeidrich, just to let you know, there are more enchantress cards or creatures that deal with enchantments if you are interested. its still really good though. +1
wait never mind, i didn't see argothian enchantress, its in enchantments for some reason. that was one of the cards i meant.
the deck needs Sigil of the Empty Throne
Yeah, I'm not sure why Argothian Enchantress shows up under enchantments. Sigil of the Empty Throne definitely would be nice. I'll look into adding it at some point.
Not my fave Enchantress deck, but it works.
Any advice on what I should change?
Auratog and Rancor are kinda outdated. 4 Enchantress is a MUST. I would make this more combo based. The Solitary confinement is good. Sterling Grove a must. Replenish is good. Swords to Plowshares is good. Your missing 4 Enlightened Tutor. Sigil of the Empty Throne is a good kill condition for this deck. Serra's Sanctum is amazing in this deck and I would run about 23 lands in total for this deck. Pursuit of Knowledge is good because you can skip draws off your Enchantress draw engines to draw 7 out of NOWHERE. You should have for mana, 4 Windswept Heath, 4 Savannah, 4 Temple Garden, 4 Flagstones of Trokair, 2 Serra Sanctum, and then fill in the rest with basic forests and plains depending on what color you play or need the most. Mirari's Wake I dont think is necessary.
Thanks for the advice! The mana has been working out for me for now, I might change it up some later. I'll probably slowly replace some stuff with the stuff you mentioned as I play more games to see what I need and can get rid of.
My Pleasure, and thanks for listening. Good luck!
The deck is doing really well. I'm currently working on the sideboard. Right now it's pretty rough. I'm basically looking for things to stop my friends' decks (U/G Madness, Reanimation, Discard).
Just use Solitary Confinement, it stops all those decks from doing anything :P
these decks are pretty cool, i have never played against one msyelf but i have seen freinds at fnm play against them and they kinda seem like if you dont get rid of them in less then 5 turns you could be in trouble. cool deck.