Eldrazi Expedition

by Ziedrich on 05 December 2009

Main Deck (60 cards)

Instants (4)


Artifacts (7)


Enchantments (4)


Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is the third incarnation of my Friday Night Magic standard deck. I've completely removed red and changed up the theme.

The deck is based around ramping up your mana then getting Emeria, the Sky Ruin and Eldrazi Monument into play. By sacrificing allies and returning allies back to play you can abuse their "comes into play" abilities.

The deck can also play out as a quick aggro deck. All the allies cost 2-3 to play so you can attempt to swarm your opponent if you can't mana ramp quickly enough.

Cards in Consideration:
Day of Judgment

Deck Tags

  • Theme

Deck at a Glance

Social Stats

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This deck has been viewed 1,333 times.

Mana Curve

Mana Symbol Occurrence

1900019

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Eldrazi Expedition

Wow..... Thy strategy is superb! Please check out my sphinx invasion deck or my other decks.

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Posted 05 December 2009 at 13:03

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I would take out the expedition maps and sub in Day of Judgment or Kor Skyfishers. The skyfishers will help pump the alleys in early game. Please comment on my decks.

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Posted 05 December 2009 at 14:15

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The Khalni, Growths, and Harrows are not needed it's a good idea needs to be fine tuned a bit.

Take a look at mine, same colors and has Eldrazi in it still but runs smoother.


http://www.mtgvault.com/ViewDeck.aspx?DeckID=36587

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Posted 10 December 2009 at 18:43

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also you need a side bord.... sorry for double posting

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Posted 10 December 2009 at 18:43

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All the mana ramping is to quickly get 7 plains into play for Emeria, the Sky Ruin. I'm probably going to remove that strategy though, I think I could use removal instead of mana ramping. Your deck does look interesting but I'm trying to keep the ally theme going.

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Posted 11 December 2009 at 13:07

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