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Make your opponents draw to their deaths. Control, control, control; at least until you have your proper board presence.
Haven't built it yet.
This deck has been viewed 586 times.
Please give me tips and insights on any changes you think would make this a stronger deck.
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Generically I'd say you need a few ways to protect Nekusar. At least at my table everyone guns for him the second he hits the table. He's not a cheap Commander, either, so going from 5 to 7 to 9 to 11 mana to continually recast him after he eats a Beast Within then a Swords to Plowshares then a Murder then a Dreadbore isn't much fun. I'd say get at least a couple ways to keep him safe. Lightning Greaves, Swiftfoot Boots and Whispersilk Cloak would be my top choices.
I have Lightning Greaves and counters at least.
-- Creatures I would strongly consider: Viseling: People are going to pretty often have 7 cards in hand. Dealing 3 damage every upkeep seems a solid investment.Kederekt Parasite: One damage per card a person draws is huge in this deckPsychosis Crawler: One damage to each person per card you draw is hugeJace's Archivist: Wheel effects are MASSIVE in a Nekusar deck. If one person has seven cards in hand and you tap this bad boy, every opponent takes seven damage. If Kederekt Parasite is in play they each take seven more. If you have Psychosis Crawler in play they take another seven.-- Artifacts I would strongly consider:Temple Bell: I like this over Howling Mine (or at least in addition to Howling Mine). The reason is if you drop a Mine in a four player game you don't get to draw from it until next turn and it doesn't hurt anyone until next turn. Temple Bell on the other hand you can pretty much guarantee you make everyone draw immediately and you can get a card from it, too.Teferi's Puzzle Box: Same as Jace's Archivist above, you almost guarantee people take seven damage per upkeep, and if you have Kederekt Parasite in play they're take 14. -- Enchantments I would strongly consider:Arcane Laboratory: The problem with making everyone draw a ton of cards is it means they draw a ton of cards :) That's a lot of chances to draw combo pieces, answers to problems, etc. Arcane Laboratory minimizes the amount of damage someone can do to you with the dozen cards you just made them draw.Bloodchief Ascension: You know all those wheel effects like Jace's Archivist or Teferi's Puzzle Box above? This adds ANOTHER 14 damage to each player when they have to discard seven to draw seven.Phyrexian Tyranny: Make 'em take another 2 damage per drawWords of War: Whenever you draw, spend 1 to deal 2 damage to someone or some creature.-- Instants I would strongly consider:Wheel and Deal: Why make one person draw cards and take damage with Blue Sun's Zenith when you can use Wheel and Deal and make EVERYONE do it-- Sorceries I would strongly consider:Minds Aglow, Skyscribing: Same as Wheel and Deal in that they hit everyoneMolten Psyche, Reforge the Soul, Time Reversal, Whispering Madness, Windfall, Winds of Change: Wheel everyone's hand full
also you may want to consider trade secrets
Trade Secrets is solid and would be in a 125 card deck, but I just can't ever find room for it in a 100 card deck. It's probably much stronger in solo commander where you don't care that it just hits one person, but I tend to play almost exclusively 4-5 player games, so I myself go for cards that hit everyone. YMMV on that.
fair enough this isnt really a a card that affects everyone buts it still really nice for mill szadek, lord of secrets
Thank you guys for the suggestions. Added Teferi's Puzzle Box, Phyrexian Tyranny, and Kederekt Parasite. I had Skyscribing in the original list but I took it out. Trying to make room for everything is so hard sometimes. Will find room for at least one more card to protect Nekusar.
Also added Arcane Laboratory, and Bloodchief Ascension.
Arcane Denial and Wheel and Deal added.