I like the idea behind the Gods, but you run too many creatures. 1 instant? 1 board wipe? Also, who is your general? And you have 100 cards listed.
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Arcane Denial and Wheel and Deal added.
Also added Arcane Laboratory, and Bloodchief Ascension.
Thank you guys for the suggestions. Added Teferi's Puzzle Box, Phyrexian Tyranny, and Kederekt Parasite. I had Skyscribing in the original list but I took it out. Trying to make room for everything is so hard sometimes. Will find room for at least one more card to protect Nekusar.
I have Lightning Greaves and counters at least.
Please give me tips and insights on any changes you think would make this a stronger deck.
Venser'z Journal.
I like the deck. It feels like it shouldn't work, but having played against it, I can say it does work. Well.
Knowing you, you probably did. I think you should take out the pyromancer and put in another traitorous instinct and possibly 2 fireballs.
Having played against this deck, I can safely say that it makes green ramp fairly useless. My green ramp gets destroyed by betrayal mechanics. You make me a sad panda.
So fast! I would love to play this deck, check out my gobs!
Tezzeret seems almost extra in the deck, like you don't even need him... he's just a nice addition. I'm sure the Thopter tokens or the Revoker are nice turning into 5/5's lol
Turn 1 - Drop Mountain. Turn 2 - Drop Mountain + Kiln Fiend Turn 3 - Drop Mountain - Burst Lightning or Lightning Bolt twice at any defenders - Assault Strop = 10/2 w/ Double Strike for the win. I run a mono red Koth based aggro deck with Kiln Fiend as a third turn win con.