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The deck is pretty slow if you never get to use kaaliaif your opponents let you live that will be a mistake you can make them regret pretty fast by taking away there lands and creatures when you lose nothing any ideas for the deck let know in the comments below :D
you can play a boardwipe spell and use Faith's Reward to return your dead creatures instantly provide them with some haste and the enermy's are all openuse land seach spells like Landtax / Gift of Estates to get shock lands for mana fix or use Weathered Wayfarer to get all urza lands up and running :DCombo's we gotLand Destruction is the first few combo cardsStrip Mine / Desolation Angel / Armageddon / Boom Bust / CatastropheUse Crucible of Worlds and Faith's Reward to get lands backits not really a problem you can play without lands aslong you have kaalia in play Avacyn, Angel of Hope and worldslayer you can ramp in the deck to hard cast big monster pretty early toor just reanimate themget haste on Kaalia and throw some massive monster each turn she is alive and use lands to help her stayin alive and grating her haste Turn 3 / 4 Hellkite Tyrant to steal enermy artifacts are is sooooo funny people never see it coming
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Get thee a Righteous War. Because making Kaalia immune to 95% of the targeted removal in the format is good, son.
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looks cool dont know what i would cut to get it in or if its even powerful enuf.she can still get bounced or burned
Some of the land choices seem questionable. The Urza lands, Opal Palace, Forbidding Watchtower, Boros Garrison, Orzhov Basilica, and Nomad Outpost all seem like budget cards in a non-budget deck.
Urza lands give alot of mana and you can fetch them with Weathered Wayfarer. opal palance helps your commander not getting burned so easily. forbidden watch tower is just a good wall to have incase you get attacked at a open moment you did not forsee. the garrison and bailica is just for the extra mana on the starting hand most of the time i would rather have those then a normal plain / swamp / mountain with another land of course nomad outpost is just a lovely land fixes your colering troubles right away
How do those Elspeths fit in, they seem to lack synergy with the other scheme of the deck?
you can win the game purely on her
So, with the Knight, that's not an emblem huh? Just simply a new overriding rule?
she poops blockers and can buff other creatures if you have sun home fortress in play and give that creature double strike + the 3+ 3+ pretty much any creature in the deck gets scary. i tried ones were i play kaalia in turn 4 and turn 5 i played Elspeth, Knight-Errant and gave her 3+ 3+ so she suvived the attack