Gravebound Demigod

by zfabaksem on 10 July 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

While working on my Phyrexian Obliterator deck, i happened to come across a card called Demigod of Revenge. So i took a look at this card, 5 mana... ehh pretty slow, but then i see its effect, when it comes into play I can take all the other ones that are in the grave and play them as well, and it has haste to boot!

The deck is very basic. Use Buried Alive to put 3 of the Demigods in the grave, Reanimate one, all 3 pop out and instantly swing for 15 flying. Drop in a few mana generation cards for a 2nd turn swing, and perhaps some tutors to make it easier for me to get the cards I need. Blackmail serves a double purpose, discard a card in your own hand, or use it to weed out potential pain-in-your-ass cards from your opponents hand. Boom. Superfast, cheap, simple, legal. Brings tears to my eyes.

======Interesting synergies amongst cards=======

-Demigod+Dark Privilege: +1+1, regenerate without any loss
-Demigod+Buried Alive+Dread Return: basically, sac a few demigods->bring 4 back into play->swing
-basically, anything+Demigod

====Brag Section====
- vs elf , won on turn 3, elves cant fly :(
-vs life gain, win turn 3, only got to play 1 spell
-vs burn, killed one of my Demigods (oh noes), won the next turn with the other 2
-vs counter, win on turn 3, before they got the mana to counter anything
-vs mill, thanked the player for kindly disposing of several demigods for me, after which i played a demigod and brought the others back for free, won 1 turn later
-2nd turn win on some deck that was green and blue... not sure what they were running...

need more decks to face! link me yours!

Deck Tags

  • Graveyard

Deck at a Glance

Social Stats

4
Likes

This deck has been viewed 3,207 times.

Mana Curve

Mana Symbol Occurrence

0060200

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Gravebound Demigod

Hey mate, not sure if Demigod's ability would trigger if he's reanimated? The words are "When you play Demigod of Revenge...", not "When Demigod of Revenge comes into play". However, if it does trigger, I dig this deck!

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Posted 13 July 2011 at 04:29

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im pretty sure the ruling states that Demigod, if reanimated, pulls out his friends. ill have to check again just to make completely certain. i have yet to do any tourneys with this deck, just casual play for now, i should probably know for sure that its legal :)

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Posted 13 July 2011 at 05:42

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Sorry to be the bearer of shite news, but it appears the text for demigod has been changed so it needs to be cast for ability to trigger: http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=153972

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Posted 14 July 2011 at 02:56

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well the deck will still work decently the way it is even if that is so, i would just have to play a demigod from hand, however, until i am actually told by the mtg authorities, im going to keep playing the way its written on the card: when you _play_ it, and all the reanimate spells specifically state _put it into play_, which means you play it, which is how im going to treat it. heh, that last sentence was a bit redundant... so thats my plan, and if they dont let me play that way, i can always sideboard in some obliterators or other big hit hasties.

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Posted 15 July 2011 at 02:34

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I'm pretty sure it does, I've seen lot's of decks based around him and they are all graveyard based. Nice deck dude, I personally like Cabal Therapy and Putrid Imp to get them out of my hand.

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Posted 13 July 2011 at 04:49

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yeah i was looking around at a few of my swamp cards, found Blackmail, its super cheap and can serve dual purposes, i don't normally need to rid myself of any cards in my starting hand, but it should take care of any time when i actually do. I also found Brain Pry, which could also be used on myself to either draw a card or discard a card, I cant figure out which would be better in the deck, right now i dont have much drawing capabilities, most of my critical cards are pulled out of the deck via spells so im not sure if the extra draw would be more useful than the ability to get rid of one of my opponents cards. any suggestions?

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Posted 13 July 2011 at 05:40

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