i think you should consider the following spell cards. molten Birth, mad cap skills, punish the enemy and boulderfall. i hope this helps, let me know, and I am looking forward to dueling again soon.
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I like where you are going with this deck. though running only 13 creatures can be a risk. I might think about dropping 5 lands and adding some more creatures. messengers speed will not be of much help because you have so many low damage creatures, thus I might consider another type of enchantment. Let me look through my red and artifact folders. i will let you know what i can offer you.
you could add 4 mirrorworks, that will enable you to have up to 8 artifact creators, and slow down removal
I agree, most seem to leave the artifact destroyer alone, which is why I often put them in just to upset their applecart
how does this deck work if an opponent has naturalize, or other such artifact destroyers, as your creatures not that tough to dispose of.
I agree, I like her, i just do not have her. i only list decks with cards i have. I would love to run 4 of her in this deck
thanks for the input, I will play around with it
I am creating a defensive front while I pump up my god
I have run against many of my other decks and is vulnerable to enchantment kill spells, but by forcing an opponent to play off the top deck, their options are highly limited
the main key to this deck is to keep your opponents hand to 1 or less and then use shrieking affliction for 3 damage apiece. having the 4 tutors ensures you get the enchantment on the field early and the low mana costing mind rot, eliminates an opponents ability to attack. each shrieking affliction does three damage at that point and the game could be over very quickly
I think the detain ability will will serve just as well, but I will think on it. Thanks
and in this case, the theme is hidden, as most would see this as a detain deck, but i am building it on an enchantment building god which is indestructible. As they say, pay no mind to the man behind the curtain.
I like to build by theme
I have found that eclectic decks are troublesome, as they have no easily discernible attack plan: I.E. Werewolves.
I like to keep an opponent guessing
and tramatize
I like the concept, but you only have 4 cards which protect you from noncombat damage. A planeswalker and some artifact kills render this deck mute, at least that is how I see it
They are very tough to beat when they get on the field, especially when you can get pharika's mender out. I never considered running 4 vraskas though, interesting
nice rift on the gorgons. I run a similar deck but added some deadly recluses to get on the field quick as the mana cost is steep for gorgons.
I would add 3 more immerwolfs if I had them, same with mayors