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The lifelink deck (Dark Souls) is apparently cursed as I am told by my friends whom I beat mercilessly with this deck. I was satisfied with what I made, then I was told something interesting, "I want to see you make a deck that can beat your B/B/W deck." I said, "Easy."So I started getting to work, now I could have naturally made something that would rival it and put games to a fifty-fifty chance, or I could have made something a bit differently with something I've always wanted to make. So I made an enchantment deck, I have not played against the other deck yet though. That is to come..
So the enchantment creatures really adds a bunch of "playing off of each other" kind of effect. One will give all creatures trample, one - death touch, another - first strike, etc. So they all help each other, and then there are 2 creatures that allow for a slow but steady life gain, one for each enchantment in the deck and one for your upkeep. Fortunately this deck also heavily prevents life gain with Erebos as well as Tainted Remedy. Personally I'd have tainted Remedy out to prevent all life gain done and instead make them suffer a heavy loss instead. The artifacts allow for a bonus measure and safety measure, life gain and haste from two respectively, plus a destroyer for each that deals damage to you. Now for even more control there are suppression bonds, which will allows you to stop planeswalkers, deadly abilities from creatures, even horrifically powerful artifacts like Argentum Armor.
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Lots of 3 and up costs, might slow you down. I'd suggest moving the deathtouch archtype to SB and swapping out some stuff for things like Ethereal Armor, Hopeful Eidolon, Baleful Eidolon, and Eidolon of Countless Battles. Also, something like Oblivion Ring would replace Light and help your Enchantment count.
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