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My attempted at a Mid-Range Naya. Comments are welcome.
Mana Ramp into your powerful creatures.Sideboard is power-ups if you think you need them.
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This seems like it's lacking coherence and speed. You say it's a ramp deck, but you can't actually play any of your ramp cards until turn 3 or later, so by the time you get going you'll probably have already lost. Aggro will just kill you before you can respond, combo will get their combo before you can do enough damage, and control will have answers for all your creatures before you play them. You have literally nothing to play turn 1 besides land, and your only decent turn 2 option is Dawntreader Elk (which still doesn't do anything useful for another two turns, one to get the mana to pay for its ability and another for the land to untap) - Squadron Hawk has no synergy with the rest of your deck, and Signal the Clans isn't that useful if you can't actually play any of your good creatures. You could really use a bunch of mana elves, or at least SOME sort of useful 1 and 2 drops. Also, you have too many lands (drop it to 24 or maybe even lower if you add enough good ramp), and way too many single cards, many of which don't seem like they contribute much to the deck.I think your problem is a misunderstanding of what "mid-range" means. You should be aiming to play 4-6 mana creatures on turn 3-4 - more expensive creatures than that generally aren't worth casting unless you can cheat them into play, and longer setup than that means you should probably be looking for a more control-oriented strategy.
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