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Original idea from http://www.channelfireball.com/articles/fate-reforged-brews/
It's pretty linear: Play a tempo/control role from turn one, play Narset and ride her to victory, protecting her at all costs (or play her again).There should be an answer for anything that can remove Narset:Valorous Stance: End Hostilities, Crux of Fate, Anger of the Gods, etc.Negate: AEtherspouts, etc.Revoke Existence: Perilous VaultHero's Blade: Drown in Sorrow, Anger of the GodsGenerator Servant is in the sideboard in hopes to encourage opponents to side-out targeted destroy effects as suggested by Woo. If game one is in my favor, this is a nice edge in game two.If Temporal Trespass is drawn too early, use Tormenting Voice to get rid of it as soon as it's convenient. Howl of the Horde into Tormenting Voice is a nice play also, with or without a Raid trigger; a cheaper Treasure Cruise.Shu Yun is in there mainly to have another creature to sacrifice against Mardu (Crackling Doom).
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