ZeroSociety

11 Decks, 35 Comments, 2 Reputation

Yeah, beauty with the deck is though, although Stuffy is in there, it doesn't rely on Stuffy being on the table for the win, there's plenty other ways of throwing in the win. Played a first test last night against a legacy tournament build Boros deck and Painter deck. Boros deck went evens all the way with 2 wins, 2 losses and 1 draw out of 5 games. Never sideboarded in for the painter deck and just played main deck as it stands above and the outcome was a lot more brutal with 1 win, 1 draw and 3 losses. I think it may have ended slightly differently if I'd used sideboard, but would have still been a struggle. The tournament Stuffy dream feels a way off yet (especially with the strength of countertop)

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Posted 02 September 2010 at 04:55 as a comment on Stuffy Doll version 2.0 (Mono Red)

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That's a very big 'what if' though. With any deck you build you could say 'what if they run this card' but that is what your sideboard is for. Bear in mind the weak part of this deck is only having 4 splinter twins. Any counterspell in the wrong place or sadistic sacrament/earwig squad or ANY enchantment removal is going to make it suffer. You've just got to build a deck with a big idea and take it from there. I love the principle of what you've done so much i've built my own version. Testplaying this weekend so I'll let you know how it runs.... The other thing you could look at which may work better than the current principle, is to tweak it about a bit to run 4x Mass Polymorphs with a load of fattys, including the likes of Emrakul so that if they DO surprise you with a Day Of Judgement, you've got a full graveyard reshuffle to set everything running again? Just a thought for a quick way of running the deck slightly differently.

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Posted 14 August 2010 at 09:39 in reply to #79425 on Wierd Combo

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Once you're in that position with 60 copies of Pestermite all with haste, would you not be in a stronger position to just attack with them all?

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Posted 10 August 2010 at 13:56 as a comment on Wierd Combo

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Haha. We'll see on Sunday fat man ;)

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Posted 31 July 2010 at 11:00 in reply to #77384 on Voodoo Whodoo What You Don't Dare Do

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Also try remote farm and/or sandstone needle, but this is only really going to accelerate the deck if you have it in your opening hand and nothing you could play with just the one mana.

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Posted 28 July 2010 at 06:54 as a comment on Beat Up Stuffy Doll

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You could try Rite of Flame

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Posted 28 July 2010 at 04:14 as a comment on Beat Up Stuffy Doll

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Very very nice. Love the endless loop of stuffy doll and Guilty conscience. That's just cheap and dirty.

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Posted 27 July 2010 at 14:39 as a comment on Beat Up Stuffy Doll

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Just ran a sample hand which ran like this:

Turn:
1 - Play out a plains followed by Hada Freeblade
2 - Play out a sunpetal grove followed by Harabaz Druid - attack for 2
3 - play another plains followed by Kazandu Blademaster - Attack for 3
4 - Play an island followed by Jwari shapeshifter (doesn't matter which creature you copy) swing for 6. Tap Harabaz Druid for four blue, then use your remaining to islands to play Mass polymorph which reveals Oran Rief Survivalist, Harabaz Druid, Hada Freeblade and Sea Gate Loremaster.

Personally speaking, I think you are worse off at this point as your creatures are pretty equal to what you had before, all counters that had gone on to creatures are now removed, and everything on the table has summoning sickness. I had another 2 creatures in my hand, and drew into more quite quickly. having already done 11 damage (albeit uninterrupted as not playing another deck) the game would be over in at least 1/2 more turns with some big creatures on the table. I think you're best off removing the mass polymorphs, throw in something like coat of arms and go for big beats here.

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Posted 27 July 2010 at 13:32 in reply to #76375 on mass polymorph

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Nice idea but too many creatures to make it a true threat deck I think. The problem with Mass Polymorph is you aren't going to be able to cast it until at least 6th turn (and even then you have the threat of your opponent running counterspells to stop the MP resolving). Bear in mind, you are looking to draw hopefully 1 out of 4 cards here to get you a lot of creatures on the table (by which point you have that same number of creatures on the table anyway so what is the point in the mass polymorph apart from to hopefully try for something bigger). Most decks running this atm are running using creature tokens, so you end up sacking the smaller tokens, to get into play the only fatties you have in the deck. To make this deck a true threat, you need to look at getting the creatures on the table and then protecting them as quickly as possible. Ideal creatures are those which can't be countered or have full protection such as Emrakul and Progenitus. I like the idea with the allys etc, but it looks to be a difficult deck to play. What's to stop you having 3 Kabira Evangels on the table, and then polymorphing into 3 Umara raptors. At this point you will be no better off. Remember, polymorphing into lots of allys to trigger Halimar excavators isn't going to work, because it has to be in play to start with for this to trigger. If he's already in play, then he is going to be exiled to Mass Polymorph.

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Posted 27 July 2010 at 13:22 as a comment on mass polymorph

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Fat Beats!!!

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Posted 17 July 2010 at 07:34 as a comment on T1 zoo

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Like this version. Has a lot more potential than the original draft and a better mana curve. Nice tweaks. Thumbs up!

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Posted 14 July 2010 at 09:12 as a comment on Burn Mill

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Yeah, the idea of the mill with bloodchief ascension is a beautiful idea, but the problem I think you'd have is getting the damage through to opposing player to get your quest counters on the ascension. With only 7 cards that can cause damage out of a 60 card deck that can cause any form of damage, both of which are 5+ casting cost you may find you struggle to get the deck going. Perhaps mixing in some form of drain life/consume spirit would give you the extra cards for direct 2 point damage, but you are still looking at 3/4 cost. Nice deck idea though. I like it. :)

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Posted 14 July 2010 at 07:02 as a comment on Life Mill

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Just tried a quick half hour has at what I would look at moving towards. Substituting Bloodchief Ascension with Planar void helps to reduce your mana curve, and solves the problem of the eldrazi style anti mills. Twin this with Bojuka bogs and you've got full graveyard removal covered. Kept Jace in his removal skill still running 4x diabolic tutors to help you find the card quicker. Extirpate works beautifully once you have run sadistic sarcament and know what he has in the deck (if he still has a graveyard by this point hence there only being 2). Sideboard I would look at creature removal and creature control as beat decks would really make this deck suffer. Not as much control in as I would like. Would possibly look at using painters servant/grindstone combo moving forward taking some of the lower mill cards out because this combo is always a beaut, but tried to keep it close to your original idea for now. TBH, by the time you mill half the opponents deck, especially if you have removed his kill cards with Sadistic Sacrament you are probably going to find they concede. I'm playing a few casual games with a friend on Thursday this week so I'll give it a test and see how it runs and edit from there. He uses tournament decks thoguh and i'd consider this more of a casual play deck, but we'll see how it gets on. The link is below if you want a quick scan.


http://www.mtgvault.com/ViewDeck.aspx?DeckID=75606

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Posted 13 July 2010 at 15:48 as a comment on Life Mill

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I would be tempted to remove the howling mines. Any card that is going to give your opponent card draw is going to put you in a difficult situation. Since there is so much nasty mill in there, i'd concentrate on just decking your opponent fast, rather than the damage it can do by this so would also suggest removing Bloodchief ascension? This should free some space up and would maybe offer up opprtunity to place some control in main deck since you're already playing blue? Counterspells and possible creature destruction would allow you to ensure you last long enough to get the creatures out you need.

Maybe suggest mask of riddles to twin with the nemesis of reason? free card draw and fear never hurts. Failing that, maybe some acceleration such as dark rituals to get your 3,4 and 5 casting costs down quicker. Like the idea though. Thumbs up!

PS. What format were you thinking of playing this in?

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Posted 13 July 2010 at 14:01 as a comment on Life Mill

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I agree here. For me, as an amateur MTG player, the reason for me uploading the decks that I create here is for help and inspiration. Unfortunately, my knowledge of the cards available in the MTG universe is very limited so the decks I build are just off limited knowledge. Rather than trawl the deck and build what seems to be the most popular tournament winning decks of the moment, I prefer to come up with my own ideas and inspiration, and of course any input from other fellow magic players can only help to improve what I am currently playing with. Although I only play at casual level (albeit against my friends who only ever build and play tournament decks) that little extra input might be just enough to give a smile to my face when I finally scupper their third turn kill deck and make them think about things a little more so some form of critique is always appreciated.

Perhaps some form of Kudos, or rating system for peoples comment so they can build up some kind of user score would provide inspiration?

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Posted 13 July 2010 at 13:25 as a comment on MTG Vault needs to give incentives to critique.

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