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NOTE: Set by owner when deck was made.
I see where you're going with this, I dig it. However, with only 16 creatures I foresee you having some problems with removal, especially since you're not running burn spells as an alternate win condition. I would suggest throwing in some more robust prowess creatures like Bedlam Reveler, which works wonders in Izzet decks. Also Cryptic Serpent is a boss too, and since you're running a lot of instants and sorceries casting Serpent for less than it's original CC won't be a problem. I would also suggest running Monastery Swiftspears as well, but if you wanna stick with the Cyclops I totally get it. Also, Spellheart Chimera is pretty sweet as well. Guttersnipe is a cool creature in Izzet too. For alternate spells I would consider things like Voyage's End, Vapor Snag, Titan's Strength, Mizzium Skin, Temur Battle-Rage, and even Assault Strobe. The strength of Izzet IMO (I play Izzet Delver Burn in Modern) is in the insane variety of cheap and awesome 1CMC instants/sorceries you have available to you. This deck already is really strong, but I think it can get stronger. Also, don't forget about Mutagenic Growth, which you can still get away with dropping without paying 2 life by using it in conjunction with Manamorphose. Also, fetchlands are really important in a Modern Izzet strategy. If you can't afford Scalding Tarns, you can still get away with running Flooded Strands with Steam Vents, even though you won't be able to grab those basic Mountains. Cheers Bro! :D Keep it up! PS: Expedite and Slip Through Space work awesome in Izzet too, especially on Kiln Fiend, and you get the added draw, which is paramount to keeping your hand locked and loaded.
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Thanks for your input!I am definitely considering Bedlam Reveler and Spellheart Chimera.Cryptic Serpent is good, but it doesn't really fit the Prowess/Non-creature buff theme. I tried Monastery Swiftspear, but the Cyclops held up better in the mid and late game. Voyage's End would decrease the price of the deck if used to replace Cyclonic Rift, so I'll try that. Vapor Snag does remove blocker while dealing minor damage and buffing the creatures, so I'll try that too.Early on, I play-tested Temur Battle-Rage, Titan's Strength, Expedite, Mutagenic Growth, and Assault Strobe, but the draw and damage potential of Psychotic Fury proved to be really useful. Mizzium Skin might help with the removal weakness, but I was also considering Apostle's Blessing for that, because Apostle's Blessing can also make things unblockable.For unblockability, I did test Slip Through Space, but the ability to flashback Artful Dodge to a second creature on the same turn turned out to be more reliable than drawing, as the drawn card didn't always help me.For lands, I've never really had a problem with color-fixing while play-testing, and I want to keep the deck under a certain price limit.I'll try out some of these suggestions, especially some of the creatures and removal. Thanks again!
Drop 4 lands and put in 4 soul-scar mages in there