Standard Dragons Tribal

by Zeromus on 30 July 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (4)


Instants (2)


Enchantments (2)

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Deck Description

This deck is super lulz and takes people by surprise. I will miss Descendants' Path when it rotates. HELL YEAH DRAGONS

How to Play

Basically try to get Descendants' Path out and start flipping out dragons that the opponent can't deal with. Early game Dragon Hatchling, Dragon Egg, and Slumbering Dragon to deter aggro or fly over their head. The deck has just enough removal to deal with small armies of creatures well, but you may have trouble against hardcore control decks (as always with heavy creature-based decks). Even if they pack a lot of removal you can always play more threats than they can deal with.

Pros: Can surprise people and make a comeback out of nowhere. Synergy with Archwing Dragon, Descendants' Path, and Scourge of Valkas triggers to burn creatures or go straight for the opponent.

Cons: Very dependant on Descendant's path. Can find yourself just 1 or 2 mana out of reach to actually hard cast things often. Need to keep testing to find the optimal build of mana vs creatures, might up it to 24 land.

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

000488

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Dragons Tribal

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