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scapeshift with counter spells
search for lands as fast as possible while using counter spells to disrupted your opponent then play scapeshift for the win
This deck has been viewed 1,091 times.
Im open to suggestions
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I don't understand the win condition
The main win con is scapeshift into 5+ mountains with valakut. valakut triggers for each mountain that enters with it.
If Valakut is out and you have the five mountains out you need for it's ability to trigger, it only adds up to fifteen damage. And you can't sacrifice the five mountains you need for Valakut because they'll leave the field before the new ones come in so it won't trigger it. Unless im screwing up I think u need more mountains
I'll give you an example of how the combo works. Let's say a player has 6 lands out and casts scapeshift, choosing to sac all 6 of his lands. The 6 new lands are 5 mountains and 1 valakut. The 6 new lands enter the battlefield at the same time, and valakut is able to trigger for each of those 5 mountains. It deals 15 total damage. Hope that explains your question.
Oh, and on a related note to your post I agree that the deckbuilder could probably use more burn- a playset of lightning bolt would be my recommendation.
aah I get it now it makes sense
Anger of the Gods is much better than Firespout, and really good against POD. I would rather play that as a sweeper.