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Point of the deck is to make a fun/enjoyable and competitive Wolf/Werewolf deck. Its not PURE, but its as close as its going to get. :)
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Haste and hexproof = awesome. I really like this version dude. Let us know how this does play testing and FNM if you take it.
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Yeah im taking it this Friday. I'll post in this thread how I did. I think its going to hold up against the top decks, the sideboard pretty much responds to anything I need it to, that I can think of ATM. Any suggestion, ALWAYS welcomed.
Played against a Blue/Red Control/Burn Hybrid Delver deck today, and it got beat up. Won one, out of 4. I then played against a White human/spirit token deck won one, lost one. I then played against a green agro deck and lost. The deck is more for casual play, and I'll mark it as so. I wanted it to be competitive but it seems its just lacking a little. =/
get some Land Destruction in there and some rampant growth's so you can get your mana fast and destroy opponents lands while waiting for your big guns. Id Remove bonfire and Blessings for Branblecrush and Melt Terrain. I find playing Undying is pointless if your just going to put +1+1 counters on them. Undying i find is better against a Mill Deck. A very nice artifact you could add is Akroma's Memorial.