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I built this deck for casual play and the rule is for the decks to be around 50$. Obviously this deck is over the price for now, I'm looking at way to have it cost less.
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NOTE: Set by owner when deck was made.
Rith, the Awakener needs to go into your sideboard and there should only be 99 cards in your main deck. and you should fix your mana curves. look at some of my edh decks to see what i mean by mana curve. and since your commander is red, white green. you cant have any black cards in this edh deck. not bad for a first edh deck keep it up.
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You need a commander. The only Legends you have are Darien and Trostani, neither of which are white. Once you figure out who you're using, add him to the list. I'd be glad to give you some advice, but you gotta give me something to go on.
Exelent! A Trostani EDH! My suggestions: Add more removal. You need to be able to control the board at all times. Second, because of Trostani's first ability, you could add a Feldar Sovregn to give yourself an extra win condition. Some cards to think about would be Mycoloth, Entreat the Angels (unless you're going for budget, then forget I said that.), Miming Slime, Worldspine Wurm, or Nomads' Assembly.
I don't want Feldar Sovregn as it is a really boring way to win and while winning is important for the deck, the point of the EDH is to have fun. I looked at Mycholoth, but I'm afraid of devouring my token only to have it destroyed the next turn, so I don't like the card as much. Entreat the Angels is too expansive for my deck.I used to have Miming Slime in the deck, but it seemed a bit too weak compared to other card, I never found a good time to use it. I already have Nomad's Assembly in the deck, it is really fun. While I like Worldspine Wurm, because it needs to die to spawn token (and because he is over 1$) I'd rather have other token generating cards.I do agree that the deck needs some more removal, I recently added Oblivion ring and Aura Shard, but at the same time I don't want to go too overboard in removals either. I might add a journey to nowhere though.
Well, Green/White has a TON of great removal spells. I highly suggest Oblation or Condemn to permanately take out peoples' commanders and essentially shut down their decks.