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A cheap, experiential deck using Maze's End as your win con.
Much like Turbo og, the idea is to use Walls to defend yourself and win either via Maze's End or DTN.The deck runs slower with all lands entering tapped, so the Greenside watchers are key to help untap them ASAP. Gatecreeper helps tutor them out, and having Species gorger to bounce gatecreeper quickly adds the gates you need. Urban Evolution adds cards to hand and helps you drop more lands per turn to get the 10 different gates in play.Since it runs slow, the defenders had to be low cost, and the gatekeepers needed to be in to help load up on Life. In a pinch, they can also bounce with Species gorger to repeat lifegain.I've kept it basic for the damage prevention, Fog and Druid's deliverance, with Terrifying presence to help with removal. I avoided Moonmist as Werewolves are still a thing in my region, and the new one from Gatecrash that only allows +1/+1 counter creatures isn't effect enough.You need a lot of patience with it, but it can be fun to run!
This deck has been viewed 3,044 times.
three words, Hold The Gates, necessary.
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