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The basic werewolf tribal. I enjoy the pressure it puts on people to use spells, and the futility of trying to avoid a transformation.
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Maybe fourth Immerwolf?
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Some suggestions, based on my G/R werewolf deck (http://www.mtgvault.com/muktol/decks/gr-tribal-werewolfs-2/)Mayor of Avabruck ({1}{G}; 1/1; 3/3 when flipped; human/ werewolf lord)Instigator Gang ({3}{R}; 2/3; 5/5 when flipped; Attacking creatures you control get +1/+0; +3/+0 when flipped) Young Wolf ({G}; 1/1; undying)"Brimstone Volley" could be replaced with "Searing Blaze"GreetingsMuktol
I second the Mayor of Avabruck, 1 of if not the best werewolf card period.
Ok, any ideas on what to take out?
I would remove "Scorned Villager" and/ or sideboard "Daybreak Ranger" for "Mayor of Avabruck" and sideboard 1-2 "Mondronen Shaman" for "Instigator Gang". Don't remove the rest but put "Instigator Gang" and "Mondronen Shaman" into your sideboard.
The Scorned Villager to me is unnecessary, werewolves are a faster deck and the mana acceleration seems a bit unnecessary when everything is a low drop anyways. Gatstaf Shepherd is a card to look into. When buffed by Mayor of Avabruck and Immerwolf it really applies the pressure.Fun fact: The German word for always is Immer. Immerwolf translated means always wolf.
"Scorned Villager" even works against the werewolfs, at last as long as you don't control an "Immerwolf" In the matches I play against another werewolf deck "Kruin Outlaw" combined with "Full Moon's Rise" (and buffed up) applied more than enough pressure...say 30+ damage with a single attack ;)
Nice tribal deck.