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I found the prowl mechanic, and really liked it, so came up with a rogue tribal, focusing on quickly destroying anyone in your way.
Everything costs 1-2 mana, and those that don't have a cheaper prowl cost. The idea is to get a rogue out and start hitting with it as early as possible, to allow for easy prowl costs. Sygg is used for card advantage, oona's blackguard and stink drinker bandit as buffs, and all the other creatures are just there as rogues. Dark ritual for a turn 1, 2 mana creature and cloak and dagger to protect anything on the field.
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Awesome deck :-) I didn't even know the prowl mechanic. Are there any more creatures that have it?
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Several. Just search the morningtide set for cards with "prowl" in the text.