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omnath deck. play lands, get out omnath. play more lands and elementals ramp and wheel. kill everything!!!!
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Crop Rotation - fetches any land Expedition Map and Sylvan Scrying - searches for any land, including nonbasic. Solemn Simulacrum - searches for a basic and draws you a card later. Wayfarer's Bauble - searches for a basic an puts it onto the battlefield tapped. Cultivate - another Kodama's Reach Search for Tomorrow - suspendes for one. Pulse of Murasa - awesome for retuning a fetch land, but also helpful retuning a creature. Chandra, Flamecaller - her +1 makes 2 Elementals that work nicely with Omnath's second ability) Sylvan Advocate - becomes a 4/5 with vigilance very quickly. Also gives animated lands +2/+2.Grove Rumbler - with all the landfall, and having built in trample, this is an awesome creature) Kessig Wolf Run and Skarrg, the Rage Pits - grants trample.Rogue's Passage - makes a creature unblockable. Raging Ravine - animates into an Elemental
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chandra's +1 doesn't trigger omnaths second ability due to exile rather than hitting the graveyard. all the other cards are solid just don't know what to take out in order to add these in
I know the exile clause doesn't trigger Omnath, but they do if they are killed. If they're exiled because they weren't killed, that normally means that they weren't blocked and the opponent took 6 to the face :pAs for what to take out, I'd start looking at non-elementals first, even if they do cool stuff.