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i've been messing with this deck alot & here's what's happening with any luck: quick mana w/ overgrown battlement plus reach defense w/ traproot. also heartbeat & cultivate to ramp. manaplasm gets huge with any worm played out and allows some kind of creature on the board early that can attack for a decent amount momentus fall on manaplasm is a quick 6 life & draw 6 cards normally ends up being a 4th turn wurm
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I can definetly see where you are going with this deck, but it seems like you might be going in too many directions. If I were you I would take out the slivers and asp, and maybe replace those with a few lesser powerful and less expensive wurms. If you're worried about mana gain I would maybe add a few forest lores and wild growths. Also I would add an Elvish piper or two and if you are worried about gaining life, maybe add some pelakka wurms. Other than that, I like the ooze, seems like that would definetly do Some damage. Especially if you only paid 1 to bring something out with the piper. Good luck bro.
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thanks for the feedback. i wish i had the cash to throw around to make these additions in real life lol
i have a deck called pains a comin take a look dude in an all green deck you can not beat primalcrux check it out