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After playing some test games I have refined the concept and have had great success using this in Standard. The Deck has tested pretty well against Jund, Certain types of Bant, Vamps, U/W Control, but RDW is still a problem thus far. Still refining the sideboard. The basic idea is to drop Zones as needed, using at least one to fuel a monument. Use Bombardment and Broodwardens for early damage, and ramp into one of the many heavy hitters. Good luck, comments and suggestions appreciated, but please keep in mind, I only play standard.
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Looks like a solid concept, kind of reminds me of Eldrazi green 10/10.
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