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The idea behind this deck is to enchant your opponent's creatures, making them unable to attack and/or block, and in doing so build an army of 4/4 flying angel tokens to attack/defend for you in lieu of the creatures you don't have. Greater Auramancy is there to protect your enchantments from being removed or destroyed, obviously. The Leyline lets you cast cards whenever you want, just in case. Comments, suggestions, criticisms and flaming are much appreciated :)
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