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It's just an idea. You have the lands that double as more lands or creatures, and you have polymorphs for the chromanticore or aura gnarlid. Those are the only creatures in the deck, and by turn four that is a great way to get something like those out. You should have plenty of enchantments out for Aura and if you manage to get a chromanticore, thats even better. You can sac the small creatures, to pop the enchantment back to your hand to cast it again. And if you lose any of the enchantments or creatures, Holistic Wisdom brings them back because they are all enchantments/creatures!Destructive Urge can prove to be a fatal card for the other player because you can enchant some bad creature they got, and it will make them sacrifice a land if its not blocked, and after one im sure they will either want to sac the creature or use removal on the enchantment, knocking one more card out of there deck. Now, Custody Battle is probably my favorite card i've stumbled upon next to chromanticore. I find this extremely broken as well. For three mana, you enchant there creature to either have them sacrifice a land at the beginning of the upkeep or you get to control it. Treachery is the same way in this deck, for five mana, control target creature, and untap five lands you control. You can take there big bad monster that they have waited all game for, then just polymorph it away for one of two creatures in the deck. The aura should be extremely powerful at this point, giving a lock down effect, and the chromanticore is just broken as it is.
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