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This is sort of a quick spawn/aggro deck in a way (if thats the right term to use)The main point of this deck is to use the death touch guys at first, like Thornweald and Ambush Viper.Yet the plus to Ambush Viper is that he is pretty much a green doom blade when they are attacking, its smart thinking, yet simple.May be effective most of the time, but hey, its worth the shot. You have many chances of bringing him back later.The Qusali Ambusher is another sneaky card in the deck. As long as you control a PLAINS AND FOREST, you can cast him anytime (even though his mana cost is 1GW)so, as long as turn one and two is one of each, you have that as a great advantage. Plus if you have more in your hand, anyways,you got your basic blockers like grizzled and tornweald, Qusali Pridemage is a key card to the deck. Exalted, and for one, sac to destroy a enchantment or artifact. Thats your multi purpose card here, Thats your naturalize in a creature form with another ability. Perfect card for the job. Now, about the rest of the deck. You have your Sigil as either the card itself, or to cycle for one, say you need that extra card later or just dont have a use for it at the moment. The creatures in here are generally sneaked in since they have flash. The Knight is a no brainer. It has flash, and first strike and its a 2/2. Now if you pair it with the web, that is a nice combo. The Elixir is a great addition to the deck. Not only do you have four noxious revivals to get your cards back into your library, but you also have these. For one, not affected by summ sickness,two for the ability. Tap and sac it. you gain five live and the graveyard plus the card goes back into your library. So, In theory this should be an endless sneaky ambush type battle. The Hydra is a key element here. The enchantment's play a nice part in here for this creature. She is your win element. The sideboard has Bant,Valeron and Aether Web. Those are some cards depending on the game.
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I see u took my advice on the Q- pridemage and the Kithenfinks. Next I would remove the Elixir of Immortality from the side and put in Reborn Hope.
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The reason I have the elixir is because of the shuffle back into the library. The reborn hope is nice without a doubt, but I realize that there is just the slight drawback. Other than that it seems pretty good!
It feels like, with what you're trying to do, you should have a bit more land and some instant land ramp cards as well. Then you can play it like a Draw-Go deck, and if you didn't need to flash in a creature during their turn, you can get some more land so that next turn you can flash even MORE creatures. =D