Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
This deck has been viewed 739 times.
NOTE: Set by owner when deck was made.
Hi friend. I see a few potential problems in here. Since you have goyf and good lands, I'll assume there are no budgetary concerns.In general, you are a little 2-choked, meaning the vast majority of your deck costs 2 mana, so you're curve is ineffective. There are some good 1 drop options that would help speed this deck up and make it more consistent. The biggest one that comes to mind is sleight of hand or serum visions, both of which serve 2 purposes. Firstly, they are magnificent turn 1 tactical drops that are basically never dead draws and help you up the speed of the deck like crazy. Secondly, it ups your sorcery count to make goyf bigger. Some good 3 drops to consider would be rogue refiner (hits and draws (energy isn't really important)) and sin prodder (draw/burn engine with menace for excellent damage option). Sylvan caryatid doesn't really belong in here for a few reasons. Firstly, the curve on this deck is low, so you don't really need him as a mana producer to get to bigger spells effectively. Secondly, the land choices are good (I would prefer to run 8 fetch lands (helps goyf get big and makes sure you never have color problems)) so you don't need him to fix color problems. And thirdly, you don't really need him as a blocker and as you're running only 13 other creatures he takes away the aggressive swarm this deck could have going for it if you subbed in an agro option.Domri doesn't fit given the current balance of creatures to non-creatures. His first abil is not going to land effectively (17/60 hits), the second is conditional and realistically doesn't have good targets for you (your guys are smaller and caryatid can't fight), the last abil is great but slow and better options exist for support in a build like this. Jace, cunning castaway would fit well and would keep the planeswalker count in to help pump up goyf.Mana leak is a bad choice in this build. It's reactive, conditional, and loses effectiveness the later in the game it gets. Plus, as stated above, 2 mana is your number in this deck, so turn 2 you want to drop a creature and get to work, meaning you don't want to wait around for opponent to play something so you can counter it. Voltaic brawler is an ok agro beast, but since you aren't running an energy build its really only a 3/2 2-drop with an ok ignition effect. There are worse options for sure, so its your call.Heroic intervention is super duper reactive and basically wont help you unless opponent runs a nuke. I would say swap it to the sideboard to keep it handy to wreck control builds. A couple other general cards to consider are:Goblin dark dwellers: fits perfectly with the good removal and whatnot you're running, and a 4/4 with menace is a pretty good sledge.Thrun the last troll: hexproof sledge of doomBloodbraid elf: tempo and card advantage madmanJust my thoughts, not trying to put you down or anything like that.
Permalink
This guy hits most points on the head, so I'll try to avoid things they've already covered.My additions would be, definitely drop the bivouacs, even the filters, and add the other 4 fetches. You've got 2 of almost all your lands, and with fetches you can rebalance the number of shocks to match your curve since you can simply get which one you need. With your current color balance, I'd suggest 3 stomping grounds and 1 of each of breeding pool and steam vents. You can also try a few fast lands. Copperline gorge to turn 1 birds or bolt is very good.Speaking of birds, I'd look into replacing caryatid with Birds of Paradise. Its still 5 color fixing, but is turn 1, so you have the shot at a turn 2 knuckleblade. I'd just cut frost giant. It's just really slow and expensive. There aren't really any matchups where its great.I heavily suggest either ancient grudge or destructive revelry in your sideboard. Affinity and bogles will generally be tough matchups. Creeping corrosion is nice, but generally too expensive. Hurkyls recall is a really good tempo based replacement that also has the side effect of killing glimmervoids.I'm personally obsessed with Colleceted Company and I still think Temur could be the right home. Your build is a little creature light for it, but if you restucture a lot, look into it. Its nuts. It also plays really well with a 3 drop heavy deck, much like bloodbraid suggested above.Best of luck! Keep brewing!
Appreciate the feedback from both of you, thanks so much!