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Here is all the cards in the deck and why I play them:ARTIFACT- Crucible of Worlds - Huge synergy in the deck as you sacrifice your lands and can bring them back afterward- Horn of Greed - draw engine (even if it helps your opponents this can trigger with oracle of mul daya)- Sol Ring - you could get rid of it, but early game, it helps casting more expensive cards- Zuran Orb - needed to sacrifice some lands and lock the game with glacial chasm as you would gain life instead of just sacrificing itCREATURE -Avenger of Zendikar - can be a finisher if you can put a lot of lands on the battlefield -Azusa, Lost but Seeking - ramping -Budoka Gardener - ramping and potato generator -Courser of Kruphix - ramping and lifegain -Deathrite Shaman - mana dork and grave management -Dread Presence - Landfall and draw card -Dryad Arbor - can be used as blocker then brought back with crucible of worlds -Dryad of the Ilysian Grove - allows more of the ''specific landfall'' trigger and ramp -Elvish Reclaimer - allows you to get ANY land in your deck -Eternal Witness - grave recurgence -Lotus Cobra - could be changed but gives you more mana -Mina and Denn, Wildborn - Ramp and evasion -Multani, Yavimaya's Avatar - everlastin potato -Ob Nixilis, the Fallen - ouch -Omnath, Locus of Mana - keeps you green mana for you ;) -Omnath, Locus of Rage - Gives you friends to play with + ouch -Oracle of Mul Daya - filter top deck + ramp -Ramunap Excavator - Huge synergy in the deck as you sacrifice your lands and can bring them back afterward -Rune-Scarred Demon - tutor -Sakura-Tribe Elder - ramp -Seedborn Muse - gives vigilance during other players turn xD + allows you to activate certains creatures ability (as my version of the deck is not super ''play during each others turns'' you could take her out) -Sylvan Safekeeper - Protection for your permanents -The Gitrog Monster - draw cards + deadly potat -Titania, Protector of Argoth - potat generator -Vorinclex, Voice of Hunger - ramp and target printer on your face -Wayward Swordtooth - ramp -World Breaker - exile in green?! this is a must haveENCHANTMENT- Burgeoning - more landS! -Exploration - did i say more lands? -Prismatic Omen - Screw you blood moon! + more specific landfall triggers -Rites of Flourishing - ramp and drawINSTANT -Assassin's Trophy - good material spot removal -Bedevil - spot removal -Chaos Warp - funny removal! (i like a bit of chaos in my decks) -Comet Storm - pew pew! -Constant Mists - game lock (no touchy!) -Crop Rotation - ramp in...ANY lands -Harrow - ramp but in this deck i like it a lot because you do have a lot of plays to make with the grave and when lands leave the Battlefield PLANESWALKER- Nissa, Vital Force - grave recurgence -Nissa, Who Shakes the World - can be a great way to defend yourself + double your mana and protect your landsSORCERY -Cultivate - ramp -Damnation - board whipe -Explore - ramp -Exsanguinate - mana waster -Far Wanderings - ramp -Genesis Wave - mana waster game changing -Green Sun's Zenith - did you see that ...a lot of this deck is green? -Life from the Loam - grave recurgence for lands -Red Sun's Zenith - a reusable pew pew -Regrowth - grave recurgence -Scapeshift - combo wombo ( or at least game changer) -Splendid Reclamation - have you seen my lands? i thought they were right there? OOOOHHH they're back! -Sylvan Awakening - tired of tapping your lands for mana? have you tried attacking with them? + indestructible! -Torment of Hailfire - game finisher (if you have a lot of mana and nothing to do with it) -Traverse the Ulvenwald - NOW one of my favorite and underestimated card in EDH a land tutor or a creature tutor?! insane -Vandalblast - bebye artifactsLANDS***i didn't include all the lands for description as it's pretty obvious and take space***-Dunes of the Dead - a good sacrifice choice! gives you zombies and if you can bring it back and sacrifice it a lot gives you an army!-Glacial Chasm - game locker-Urborg, Tomb of Yawgmoth - helps for dread presence and mana fixing-Valakut, the Molten Pinnacle - pew pew!Now you can tweek this deck as you wish and make it yours! for me when i was playing it, i felt like there was not enough lands in it, but as in every deck, you do you and play the cards you like!
Have you heard about our Lord and savior WINDGRACE?! Well here it is!This deck is quite expensive and time consumming to play (don't expect to have short and interactive turns), but i had a great time playing it. the reason why i didn't want to play this deck anymore is because you won't ''explode'' you easily become the target and people hate playing with you (if you keep on playing these kind of wanking deck (play alone in a corner with yourself xD)).NOW, if you want to play a deck where the rule ''only one land per turn and they have no ETB effect'' applies, this deck is not for you!I played games against people where their board have forestwalk...no problem! i'm just going to sacrifice all my forests to zuran orb and gain life! bring six of them on my next turn while drawing cards and putting elementals on board! there is almost always something to do and this is the fun part.
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NOTE: Set by owner when deck was made.
Had to put phone on simplified view just to see this page lol.
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haha I know i putted a lot of stuff. I hope you still liked it tho :)