Standard UG Ramp

by zarlack135 on 20 August 2013

Main Deck (60 cards)

Enchantments (7)


Sideboard (15 cards)

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Deck Description

A simple UG ramp deck.

How to Play

The main idea is to amount a huge collection of land, then play large creatures earlier than others can.

Deck Tags

  • Standard
  • Simic
  • Ramp
  • Aggro

Deck at a Glance

Social Stats

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This deck has been viewed 1,468 times.

Mana Curve

Mana Symbol Occurrence

0230037

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard UG Ramp

This deck needs 3 things in my opinion.
1. Progenitor Mimic - This should replace the Sphinx, as the sphinx is a very low impact card for how much it costs. It works well with both Thragtusk and the Primordial. As well as the Acidic Slime in your sideboard (which i think you may want to put a couple of those in the maindeck) A string of Thragtusks is VERY hard to stop unless actually killing it, bringing me to my next suggestion.
2. More protection - You have very few bombs after you get through and drop them, where you really can't afford to lose a huge guy while you have little to no cards left in hand. Counterspells, bounces, etc. Cyclonic rift is good at bouncing, but only targets your opponents creatures.
3. More card draw - Opportunity has become a staple for decks that need mid to late game card draw, but aren't running white (for sphinx's revelation). This card basically gives you a pseudo one, at instant speed, minus the life-gain (Blue sun's Zenith x=3). Also think twice. This will clear up both missed land drops and re-fill your hand after you have your bombs out, as well as letting you leave mana open to counter and protect your bomb during your opponents and your turn. Whereas Urban Evolution lets you also drop an extra land, it is a sorcery.

Also, as a little tip. Not sure if you're looking to budget this up, but ramp decks have the option to use a versitile armory of bombs. Sticking to only 3 possibilities is not always the smart thing to do. Look at some of the options for 6+ drops in your colors, and depending on the/your competitive/FNM meta or wherever you play, tune it to work against them better.

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Posted 20 August 2013 at 01:55

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Thanks for the tips, but I've playtested this deck, and even with its very few creatures, draw engines, and response spells, it does exactly what I need it to; ramp up enough mana to control and pummel at the same time.

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Posted 20 August 2013 at 16:17

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