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Modern: the "Turn 4 Format." That is when this deck can kill you. The idea of this deck is to use Brighthearth Bannerets to bounce Grinning Ignuses for a profit. 2 Bannerets, an untapped mountain and a Grinning Ignus nets you 2 and a red spell played. The 2 can be pumped back into Soulbright Flamekins to give more red mana, to repeat the process. Use this to fuel high-cost Storm cards and then punch face with Fireball.
For instance:T1: Mountain, Harbinger to search for a combo pieceT2: Mountain, BanneretT3: Mountain, Banneret, Ignus, SoulbrightT4: Bounce and play Ignus 3 times. Activate Soulbright 3 times. Bounce and play Ignus 4 times. You now have RRRR. Play Volcanic Awakening and Ignite Memories; destroy 7 lands and they take anywhere from 0 (no cards/only cantrips in hand) to (potentially) 120 damage (1 Emrakul in hand). To instantly make the deck better, take out 4 Mountains and add 4 Cavern of Souls.
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