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This for the contest on CommanderTheory: http://commandertheory.com/post/114966635507/commander-theorys-4-000-follower-giveaway#notesMy first EDH deck was Phelddagrif Group Hug because it was the only thing I hadn't play something similar to in another format. That was always a lot of fun for me, but I found I wanted something a little less huggy and soon fell in love with this goat lady.For me EDH is all about seeing the big/weird/is that really a card? spells that you normally don't get to play with. In addition to running any of those that I can (like both "auction" cards Magic has ever printed), my deck makes it more likely that I'll get to see those from my opponents. Scrambleverse turns spells into grab bags (which is mostly met with excitement and laughs in my play group). Proteus Staff turns creatures into grab bags (which I often find is more fun as a bargaining chip, "That token of yours could be so much more if you just attacked so-and-so this turn."). Then there's stuff like Illusions and Delusions, especially when paired with Venser, to get some big swings.But in the words of the Joker, "Why should I have all the fun?" Things like Confusion in the Ranks, Order of Succession, and Avarice Totem encourage my friends to mix things up by taking what they want from each other. Beyond that, I love the politicking of multiplayer games and this deck lets me do a whole lot of that. And then with a little luck I probably steal an opponent's win con for myself.I think you should pick this deck because it exemplifies what EDH is all about. Multiplayer, big obscure spells from all across Magic's history, and wild interactions you'd never see anywhere else.
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