Infinite Rats

by Zanmor on 26 October 2010

Main Deck (60 cards)


Sorceries (4)

Instants (6)


Artifacts (8)


Land (20)

Sideboard (0 cards)

No sideboard found.

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Deck Description

Okay, worked it out, thanks Fyrus, for pointing out my previous oversight.

Here's how it goes:
You need a Leaden Myr, two Myr Retrievers, Dross Scorpion and Ashnod's Altar for the infinite mana. Tap the Leaden Myr, then sac a Retriever to the Ironworks, which allows you to untap the Leaden Myr and return a Myr Retriever to your hand. You then play that Retriever with the 2 mana from the Altar and repeat the process.

You can then play any spell in the deck, like the Mimic Vat, Relentless Rat endless combo. You just have to stockpile all the mana you need first, then make copies, saccing Myr Retriever so Dross Scorpion can untap the Mimic Vat instead of Leaden Myr. Or you could have two Dross Scorpions in play and do this all simultaneously, but it's already quite a bit slower than I was hoping.

Deck Tags

  • Creature-Based

Deck at a Glance

Social Stats

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This deck has been viewed 5,429 times.

Mana Curve

Mana Symbol Occurrence

003000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for Infinite Rats

Why not go demonic tutor if you are using dark rits?

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Posted 26 October 2010 at 22:29

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How exactly are you getting an infinite number of them? You have to pay the mana cost of the rats if you remove them from the game, meaning that you can only do it as many times as you can sac a creature. You aren't producing nearly enough man to go infinite, and the myr is returning artifacts to your hand, not to play... Maybe I just don't see it.

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Posted 26 October 2010 at 22:33

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Oh yeah, silly oversight on my part. I'll have to look at this some more. Good catch.

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Posted 26 October 2010 at 22:34

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Fyrus has deleted this comment.

Posted 26 October 2010 at 22:37

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Fyrus has deleted this comment.

Posted 26 October 2010 at 22:37

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I don't know why it reposted a hundred times... No prob. Keep up the good work though, its a fun idea.

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Posted 26 October 2010 at 22:38

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Took care of the copy comments and the deck. It's turn 5 for the infinite mana now, instead of what I thought would be a turn 3, but it actually works now.

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Posted 26 October 2010 at 23:07

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Look at Ashnod's Altar instead of Krark-Clan. Another fun one to look at is Grim Monolith. That would make it so you produce quite a bit of mana, and it would give you more options. I mean if you wanted you could even do an infinite damage combo that way with skull catapult or even blasting station. Infintie combos are used way too much on my campus, so we get to know them well. =)

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Posted 27 October 2010 at 16:34

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Replaced the Ironworks with the Altar. Monolith would be great but it doesn't have the sacrifice mechanic that I need to trigger the Scorpion and get the Retriever combo going.

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Posted 28 October 2010 at 09:12

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