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Kor Spiritdancer? Aura Gnarlid?
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I opted against the Spiritdancer and Dnarlid because this doesn't rely so much on having a lot of auras (or even casting a lot of them) in play as it does making sure one or two of the big ones get in.
i like it, but am i missing something with the ornithopters?
They are just there to possibly be a turn 1 blocker or if you enchant them then the beastie is flying as well.