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Mox, memnite/ornithopter, land - play Silver Myr Land, play Braids Turn 3 Wand Comments and suggestions welcome.
This deck has been viewed 770 times.
Very nice idea. I especially like the fact that this is a misleading deck when your opponent plays against it. As soon as Braids pops out, they'll think "Oh, a Stompy, no big deal". As soon as they start putting out their creatures, artifacts or what have you, they'll notice something is very, very wrong when they see the wand. For free. Then begins the tide of damage as you counter, burn and pretty much reduce them to a weeping mess. That is, IF you get all of your needed creatures and artifacts out for the combo. 7.4/10
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Yeah, it's not reliable enough to actually get out that fast, but I was 'lucky' enough to get a playset of Sphinx Bone-Wands in my boosters so I've been trying to find some way to use them, ha.