Yeah I put them in the sideboard as cards that could be put in for other uses. The thing about that, is that you'd need another card for a win condition. With Altar of Dementia/Blasting Station, its a sac outlet and a win condition in one. The creatures themselves allow you to continue bringing them back with Nim Deathmantle (Except Cathodion makes you pay 1 each time, so it is limited), which leads to an infinite combo with 3 cards instead of 4.I sorta wrote this in the How to Play, instead of the Deck Description like I probably should have.
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Here is my Discard deck! Any feedback/card suggestions would be greatly appreciated! Thanks!
I love this deck! I would put in Autumn's Veil in there as well. Just a one of, especially in a legacy format. I also run a couple Gitaxian Probes, just to know if I can go off or not. You can also win with Exsanguinate if you are in a multiplayer game. Aside from that, same deck build for the most part.
Ah, that makes sense.
Thank you!
Here is my Gravestorm deck. Any feedback/card suggestions would be greatly appreciated! Thanks!
Ah, that was my bad. I wasn't really thinking about it being a Modern Deck. The deck makes a lot more sense. I'd still run a little bit of card hate though, especially in a tourney and such. One question though, why run Pawn of Ulamog? If Heartless Summoning is out, it kills all of the spawns. I might be missing something here as well though.
Junk Diver is the best I can find for another alternative for Myr Retriever, but tutoring for Myr Retriever seems better because it only costs 2 instead of 3 mana.
I'm not gonna lie, I love the idea of this deck! I love combo decks a lot, especially cheap ones. I like Shred Memory for the Transmute cost, since it searches for a lot of your deck. You can use Beseech the Queen to search for your combo pieces as well if you want. If you don't want to completely rely on Heartless Summoning, you could use Ashnod's Altar and/or Krark-Clan Ironworks as well. I like the two win conditions being Bitter Ordeal/Falkenrath Noble too (especially Bitter Ordeal)! I might even suggest Tendrils of Agony as well, maybe in place of Perilous Myr?You could also splash in red for Grapeshot or Green for Fecundity or splash blue for Selhoff Occultist. I like the monoblack way more like you have though. I might add in some kind of card hate just to make sure you'll be fine in place of Lashwrithe, Pawn of Ulamog, and maybe even Massacre Wurm. Granted, I like going all in on the combo for the win.I'm gonna be completely honest, I'm gonna make a decklist with these combos in it, if you don't mind. Brilliant deck!
Here is my Nim Deathmantle/Artifact deck. Any feedback/card suggestions would be greatly appreciated! Thanks!
Here is my Mikaeus, the Unhallowed deck. Any feedback/card suggestions would be greatly appreciated! Thanks!
I'm a little confused, did you want help making a blue/black discard deck or what? Did you want Szadek to be in it as well? I can give you some suggestions though if you want!
Here is my Near-Death Experience deck. Any feedback/card suggestions would be greatly appreciated! Thanks!
I love Force Spike! Its true though, I should probably put in some Counterspells in its place. 1 more mana, but a guaranteed counter. Maybe I'll take you the two Temporal Fissures from the deck. I just like the card and how hilarious it can be bouncing everything to your opponents hands, but the early disruption in its place would probably help.
Here is my Infinite Mana/Mana Echoes deck. Any feedback/card suggestions would be greatly appreciated! Thanks!
Here is my Wolf Tribal deck. Any feedback/card suggestions would be greatly appreciated! Thanks!
By cat tribal, I mean insect tribal. Oops
Howl of the Night Pack is amazing. Also Moonmist is a good one if the person you are playing against uses some creatures. Another good card for artifact hate is Deconstruct. You can kill an artifact and still play a wolf that turn for a lot of value in one turn.
Here is my Cat Tribal deck. Any feedback/card suggestions would be greatly appreciated! Thanks!
Yeah, I was thinking about the forest/plains reliance a little earlier. I'll probably drop the Sungrass Prairie and add 2 forest and plains instead. What would you suggest taking out for Descendants' Path? The one downside of Descendants' is that you don't get a creature down that turn, which is slower at first, but with around 32-35 creatures, it will make up for it in the next couple turns. In other words, I agree with you for the Descendants' Path. I would say Qasali Ambusher, but I feel like running it gives me the possibility of having more aggro (because I could cast it for free). I could probably take 2 of those out though.
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