Standard Bant - Ally

by Zamfir on 13 December 2009

Main Deck (60 cards)

Sideboard (5 cards)

Instants (2)

Enchantments (3)

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Deck Description

I am willing to bet Allies get a buff or atleast more option from the upcoming set. I hope this will allow me to possibly change colors or buff green a bit (other than turntimber ranger, green is weak)

My goal is to make this tournament quality.

Please comment!

Deck Tags

  • Theme

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

24130013

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Standard Bant - Ally

Please tell me what you think, any suggestions are greatly appreciated!

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Posted 13 December 2009 at 16:42

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+1 obviously. its been kicking my ass

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Posted 13 December 2009 at 16:48

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nice deck have a look at my decks!!!

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Posted 13 December 2009 at 17:11

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There are some cards you could add, but who gives? +1

Please check out my "How to tick off people" deck. I found a way to become invincible and opponents can't do anything.

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Posted 13 December 2009 at 17:29

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Tell me cards I could take out. Don't just give me a bullshit comment so you can advertise your deck. Come on.

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Posted 13 December 2009 at 19:00

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Why not 4 of the Blademaster and 2 of the Survivalist? Same card but first strike and vigilance.

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Posted 18 December 2009 at 09:00

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I've been playing this deck, so thanks for the idea. I like it. I don't ever really get the coat of arms out and when I do it usually doesn't mater because it helps the opponent just as much as it helps me. (damn vampire decks) Anyway, I removed them and added 2 right of replications. You can't cascade into it but I can't think of a better win condition than RoR for this deck. I'm open to anything though.

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Posted 24 December 2009 at 00:40

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