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NOTE: Set by owner when deck was made.
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The main problem I see in here is that you are 2-choked, and some excellent 1-drop options exist that would help speed this deck up, mainly the 1-drop blue tactical cards like serum visions, opt, sleight of hand, etc. I know this deck wants a turn 1 aether vial, but you aren't guaranteed to start with one, and an excellent alternative is a 1 drop tactics card that helps you rearrange what you have/will have so that you can drop your second land turn 2 and have something to play that same turn.I can see you justifying the lack of 1 drops with a turn 2 chalice, but I'm not sure its consistent enough/damaging enough to all decktypes to justify the lack of speed.Do you run into that problem at all? Just my thoughts, I know people have tooled around with this archtype for a long time.
So 8 2 drop lords, 4 silvergill, 4 vial, and 4 spreading seas is the core of the deck. And most good merfolk with good etb effects cost 2. For 1 drops we have cursecatcher, which is also part of the core.
Cursecatcher and vial are the only 1 drops we can justify with mainboard chalice.