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play dark depths. use Vampire hexmage to make it a creature on turn 2... then win. every other card is plan B
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Have you thought about slipping an Urborg in there? Then you can turn 2 Merit Lang
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Yeah, Urborg and Cabal Coffers are pretty powerful.
Type your deck name...Thanks guys! i finding it hard to fit more than one of each in, i dont want to go to far down on my swamps. Great suggestions, keep em coming!
any opinions on how to stay mono black and fetch Dark depths early?
4x Urborg, since it is a required part of the turn two combo and makes all of your lands swamps in addition to their other types, so you can tap every land for black mana.As for staying mono black I don't know.http://www.mtgvault.com/couch312/decks/marit-lage/That is what I ran when I played the dark depths combo. I played crucible of worlds for dark depths recursion should the exile it and expedition map and divining top to dig. I also played hymn to tourach since it is one of the most powerful hand hate cards in the game.I don't really recall my sideboard.
Thanks! Will update
Unless you're afraid of something like Dispel or Redirect, Cruel Edict is worse than both Chainer's Edict and Diabolic Edict. Innocent Blood is also good against Delver and True-Name, especially if you haven't played anything.
Thanks, just changed it to chainer's edict, was not familar with that card, the flashback will be great. not sure exactly why diabolic is better than cruel, only difference seems to be i can target myself? Im going to try to work in innocent blood!
Instant speed, no?
lol duh. yes you are 100% right on that.
A couple of suggestions:I feel like Thespian's Stage would be good to have one or 2 of. It works as a another way to remove the ice counters from Dark Depths (Copy Dark Depths, put the original with 10 ice counters in the graveyard due to legendary rule, the Thespian's Stage has 0 counters, sacrfice it, make your Marit Lage). Thespian Stage is tutor-able by Expedition Map if you have a DD in hand but don't draw a Hexmage. Thespian stage also can't be countered. Grim Discovery is also a card to consider, lets you reload your combo pieces if they get hit by spot removal.Shizo, Death's Storehouse gives your Marit Lage more evasion (nothing is worse than having Marit Lage chump blocked by a bunch of 1/1 Spirit Tokens, and Lingering Souls and Spectral Procession are a thing ) and taps it for black, and can be fetched with a Expedition Map. Rite of Consumption can be another way to win games where the opponent has chump blockers.
I actually made all your changes. i needed more ways to trigger dark depths, literally everything that doesnt trigger it is in here to stall the game long enough for me to get it off. trying to get this deck to compete in a field of $2000+ dollar decks, its a real work in progress.
You are on the right track, glad you liked my suggestions. I run a somewhat similar BG version of this deck, and it started out as mono-black. I used to run Lotus Petals for mana accel, and with a god-hand you can pull of a first turn win: A hand with Dark Depths, Lotus Petal, Vampire Hexmage, Dark Ritual, Dark Ritual, Rite of Consumption. Problem is you dont draw that very often :)I have since added green to the mix, and play a more control deck rather than combo'ing out as fast as I can.
Type your deck name...that sounds good. it was considered, i have the catacombs for fetchlands, and a playset of deathrites. abrupt decay is nasty in vintage/legacy too. im going to keep playtesting, i need to go pick up 2 shizo's, i have the other cards you recommended. what do you recommend for more control
http://www.mtgvault.com/elting44/decks/cthulhu-loam/ It is by no means finished/perfect. It uses alot of cards that would be replaced had I had access to more expensive cards. But its fun to play and is kind of a rogue deck, although R/G and Jund Depths have been seeing some top 8s and 16s
nice compilations. wow how strong is "Phyrexian Obliterator"? (ofc apart from u re card combos). i would consider replacing "Inquisition of Kozilek" though and reducing your lands count to about 21 or 22greetingsginnje
Phyrexian oblitorator is good just because no one wants to block him and sacrifice permanents. he is a 4 turn clock that they have to deal with. i feel i need 3 lands consistnatly, so not sure about messing with the lnadbase too much more. what would you replace the inquisitions with? its probagbly the best discard card they make, and i need removal.
I would keep IoK in the deck. You want to make sure you have proactive one drops and IoK removes a threat and gives you info on your opponents hand in regards to if they have removal for your Hexmage/Marit Lage token. Thoughtseize is somewhat better, the 2 life is often a fair trade for not having a CMC restricition.I dont have any experience running Obliterators, but he seems like he would be a good way to force your opponent to answer him, which is one less removal spell for Hexmage/Token.
Phyrexian Obliterator is so over powered. I need to find this card for my deck :D yeah, "thoughtseize" seems to be a good compensatory to me :)there is still some thing i dont get. Why are u playing "Urborg, Tomb of Yawgmoth"? Only for the one Cabal Coffers or did i miss something?
well it lets me tap dark depths and thespian stage for black, just speeds my combo up to turn 2, and i have alot of black in the cards mana cost
Build deck around turn 1 obliterator, then turn 1 obliterator in a game, try not to laugh, laugh a lot.Urborg turns everything into swamps in addition to whatever else they do, so you now have two black sources on turn two to play hexmage, sac it to remove counters from dark depths and have a 20/20 flying, indestructible token.
thanks couch, perfect explanation
ok i didnt realise that getting the land type swamp means that tey are able to tap for a black mana.i found a card for u :D-> Encroach
Sideboard? Maybe? Encroach doesn't do much to elves or goblins, there is even an almost mono color death and taxes deck starting to see play. Getting rid of their immediate threats with inquisition or thoughtseize is strictly better.
nevermind, i read "Target player reveals his or her hand. You choose a nonbasic-land card from it. That player discards that card." this card is quite easy to missunderstand :D