B/U/W Infect Control

by zakcalator on 07 February 2011

Main Deck (51 cards)

Sideboard (9 cards)

Creatures (1)


Sorceries (3)

Instants (2)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This idea goes around using different ways on getting my creatures through and also use tezzert 2.0 to make my creatures a 5/5 and then making them unblockable, please give any advice and need a side board, also i was thinking of dropping venser and putting 2 gideons in his place and adding 2 more tezzeret, aob, please comment

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

16
Likes

This deck has been viewed 3,752 times.

Mana Curve

Mana Symbol Occurrence

612700

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for B/U/W Infect Control

DONT MIX NONINFECT WITH INFECT

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Posted 07 February 2011 at 11:14

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you must mean the archangel that is to protect my creatures and it does work very well

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Posted 07 February 2011 at 11:23

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This deck is labeled "Infect control" if you didn't notice, not just "infect". The archangel is a great addition to a deck with little to no defense and could potentially be a secondary win condition.

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Posted 07 February 2011 at 11:50

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Try to be constructive with feedback. Just saying "DONT MIX NONINFECT WITH INFECT" isn't really helping anyone. If you think a deck could be better in some way, point out what faults you see politely, and make constructive suggestions about modifying the deck to improve it. Thank you.

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Posted 08 February 2011 at 09:41

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thank you joel that person is most likely just jealous

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Posted 08 February 2011 at 11:40

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If you put in Liquimetal Coating you could make Indomitable Archangel an artifact itself, forever I mean, with Tezz

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Posted 08 February 2011 at 12:01

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I wouldn't use jealous as the word... but none the less, he wasn't helpfull.
I also made a blue white black infect control deck.but if you're using white, how can you not ABUSE tempered steel?

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Posted 08 February 2011 at 14:08

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but in all honesty, I think you need to either cut down inkmoth nexus to 2 and add 4 more color-providing lands, or cut them all together. in a tri colored deck you really don't have the room.

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Posted 08 February 2011 at 14:11

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I'd try looking into Blue sun's zenith. Maybe -2 preordain, +2 blue suns. That way, you have much more drawing power, and they keep recycling once you cast them. Between that, tezz and jace, you should have a good draw engine. You may even be able to do just 3 blue sun's and cut the extra preordain for something more useful, like a fourth go for the throat! or another counter. (see below)

I know it's expensive, but you're going to need 3 Tezz and I'd like to see 1 more JaceTMS. That should be a good mix of planeswalkers once you upgrade to it. Venser is hit or miss. His main use in this deck should be his -1 ability. Then again, if that's the case is Gideon better since you have distortion strike?? I hate to say it because I truly love Venser, but I think Gideon serves you better in this deck. If you had more "comes into play" cards for him to synergy with I'd think differently. But more than anything, Jace would fit but I know he's expensive as hell. Play test both Venser and Gideon and see what works best. My theory is big G wins, since he's a win condition all by himself a lot of times, especially in an infect deck. If he throws down, it's likely game over.

Also, since you're only in need of 1 black CC on tezz only in the deck, your manabase should be able to handle it. As a side note, I'd look into Go for the Throat and side out the spreading seas. They're really only good against Valakut and control decks. Until you know you're playing them, you can side them. I'd much rather rely on the removal spells than spreading seas and you don't need the extra 1 card draw.

The Inkmoth Nexus is going to make these tezz decks sick. That's all I'll say about that.

Corrupted Conscience? Cool. But no more than 2 and maybe only worth it in certain matchups, that have very large creatures. I'd side this for something better. It's no good against aggro, just get more removal. Maybe ratchet bomb, since it's awesome against aggro and it works with Tezz nicely.

Hope it helps YO!

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Posted 07 February 2011 at 12:12

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Also, I know this is more $$ but fetchlands will truly help you in this deck, mainly Marsh Flats. You also can't 100% rely on just nonbasic lands. Get at least 2 Plains and 2 swamps in there somehow, and Marsh flats, maybe 2 or 3?

For manabase, I'd rock this:

5x Island
2x Swamp
2x Plains
2x Darkslick Shores
2x Drowned Catacomb
2x Glacial Fortress
4x Inkmoth Nexus
2x Seachrome Coast
2x Marsh Flats

This gives you 13 blue sources which is your main color, 8 white sources and 8 black sources which are about the same. That's much more balanced, especially if you play Gideon and your Archangels with those difficult to cast 2 White CC.

Can you fit in 1 Sphere of the Suns somewhere? With all your card draw and Tezz it should be easy to get out.

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Posted 07 February 2011 at 12:21

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scorpio7777 has deleted this comment.

Posted 07 February 2011 at 12:32

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Dude.. much MUCH better!

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Posted 07 February 2011 at 14:32

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well now need help on sideboard too if people can help

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Posted 07 February 2011 at 15:09

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scorpio7777 has deleted this comment.

Posted 07 February 2011 at 15:10

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yeah i'm going to say i actually like this quite a bit.

small suggestion:

there is a neat card in Besieged which would help a)achieving metalcraft for your angel b)be an awesome target for tezz c) replace preordain in your deck.

ichor wellspring. colourless draw and potentially a 5/5 dude for bolstering your board position. if they kill it, you get a sweet draw.

incidentally, control tends to favour one or two late-game bombs to swing the board back in your favour after stalling for ages..... might i suggest phyrexian juggernaut? maybe even one copy would prove an excellent late-game play, if you are tezz-ing other stuff you have in play as well you could (in one turn) get two 5/5s on the board out of nowhere. pretty crazy.

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Posted 07 February 2011 at 16:37

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that is a really great idea, what would you think i should take out to put in those cards

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Posted 07 February 2011 at 17:57

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but another reason i am running preordain is because i can scry 2 before i draw which is a good plus too

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Posted 07 February 2011 at 18:17

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wellspings is a great idea i will change that up

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Posted 07 February 2011 at 18:35

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i like the 5/5 infecters i got that combo in the prerelaese and was unstopable

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Posted 07 February 2011 at 19:26

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It looks good; my major concern for it would be mana/color screw, since you are running 3 colors...

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Posted 07 February 2011 at 22:18

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im actually adding 2-3 marsh flats to the deck to help slim and get out black and white mana, but as it is right now i havent had any issues

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Posted 08 February 2011 at 07:32

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Well the problem here is Tezz only converts your artifacts that are not creatures already into 5/5 creatures. So all your infect creatures will still only be whatever they are when they come out. Me personally I would add more artifacts and give them infect when they come into play with that enchantment.

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Posted 07 February 2011 at 23:20

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after consulting with wizards question forum, the ruling on his -1 ability is that you can use it on an artifact creature because it is still an artifact...they said using this ability just changes the artifact creatures p/t and keeps all abilities

yes it does work and it stays a 5/5 for rest of game unless it is exiled or sent to graveyard.

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Posted 08 February 2011 at 07:27

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Looks pretty vicious here man. You've got just about enough protection to keep your artifact infecters safe, and Gideon is perfect for making sure they get through for the delicious, delicious poison counters. The only thing I would say is that it's lacking a bit of muscle, but there's ways and means in here to deal with it. So yeah, nice deck hombre, liking it.

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Posted 08 February 2011 at 07:57

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well i have thought of muscle but when you can make you artifact infect creatures a 5/5 for rest of game makes for great blockers so basically the creatures i have to control is flying which is another reason i have 2 archangels in the deck for protection of me and and with the metalcraft ability to protect my artifact creatures, thanks for the comment

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Posted 08 February 2011 at 08:01

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Another fun idea is is Piston Sledge + Spine of Ish Sah and/or Ichor Wellspring. They work in combo together pretty decently!

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Posted 08 February 2011 at 08:54

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i have thought of that but spine is nice but just a little slow for me lol

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Posted 08 February 2011 at 08:58

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Yeah, Spine is still 7 mana no matter what, but Piston Sledge is freakin' amazing! Especially with free equip cost, and saccing the Wellspring later on =)

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Posted 08 February 2011 at 09:08

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very true maybe i will test the deck with the pistons in it

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Posted 08 February 2011 at 09:13

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Though when your artifacts have shroud it cant equip and tezz cant target them

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Posted 08 February 2011 at 12:08

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I like the piston sledge idea, its great early on if you can't get that Tezzy to buff your infect weenie's. Also, personally i would drop the ichorwell spring, i don't find it particularly good for card draw, i would rather have a preordain even though ichorwell spring helps with metalcraft, or even another sphere of the suns, to help the mana base. I dont really see the need for blue suns zenith only because super card draw doesnt look to crucial in this deck and it has a heavy UUU cost. If you are going for unblockable and shroud why not put in a whispersilk cloak or two? Maybe in the sideboard? I would also recommend virulent wound because its sooo good against anything weenie.

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Posted 08 February 2011 at 09:31

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More than anything, I'd run Darksteel Axe. A 5/5 indestructible for 1 mana and a -1 loyalty counter sounds pretty broken if you can get Tezz out and about.

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Posted 08 February 2011 at 09:49

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I love this deck, a well balanced tri-color deck that will be a tough one to beat. I would say check out the card Phyresis, it might be useful.

Awesome Deck!

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Posted 08 February 2011 at 10:37

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have thought of phyersis, but just tested and really good as is but will see what i run into

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Posted 08 February 2011 at 10:52

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just made one slight change and put in 3 marsh flats

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Posted 08 February 2011 at 10:54

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I really like the corrupted conscience in this deck, I entirely forgot about that card in mine

But the card im not too sure of is Ichor wellspring, your opponents arent going to destroy that one unless you already have Tezz out and use a loyalty counter on him and if you are over 60 cards and only drawing one you might as well take it out.

Im still holding onto the idea of shimmer myr, with him you never have to decide when to leave mana open for a counter or to play an artifact, you can always play your artifacts at the end of your opponent's turn, But nice deck i really like the addition of the white

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Posted 08 February 2011 at 12:56

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im actually taking out the ichor wellsprings and putting preordain back in and also taking out sphere of sun and blue sun to put in 2 darksteel axes lol will try that out

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Posted 08 February 2011 at 13:18

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ivipivi has deleted this comment.

Posted 08 February 2011 at 15:39

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i dont know if somebody already recommended putting in atleast 2 tempered steel in this deck .. +2+2 is all im sayin :D

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Posted 08 February 2011 at 16:21

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yeah my friend just told me that too good catch not sur what to take out

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Posted 08 February 2011 at 16:22

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ok here is what i done and tested and work great, -1 darksteel axe, -1 Indomitable Archangel, -2 Inkmoth Nexus, +2 Tempered Steel, +1 Drowned Catacomb, +1 Glacial Fortress

that sound better yall

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Posted 08 February 2011 at 16:49

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take out the archangel, if you have metalcraft you wont be able to use tezzeret's ability on any of your artifacts.

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Posted 08 February 2011 at 17:49

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what would you put in instead

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Posted 08 February 2011 at 18:41

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This is true. Instead you should probably have a few more artifacts to fully take advantage of Tezzeret and his other abilities besides the -1. Actually, my biggest concern right now is seeing 62 cards in the deck. Maybe just cut it and 1 Distortion Strike altogether to bring it down to 60 cards. After that, work on your sideboard. You don't need the non-infect 6 drops because they don't help your deck at all. Instead, cards like Ratchet Bomb allow you to have more game against the new Kuldotha Red and Boros decks popping up all over the place. Those decks seem like they'd give you the most trouble of all.

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Posted 08 February 2011 at 21:35

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could add ratchet bomb might hurt me but could work well in side board how many you think

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Posted 09 February 2011 at 06:45

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You really need to kill your mana base for white? You have a whomping three white cards?
I really like distortion strike as well. What about vector asp and mox opal?

Take a look at what I'm brewin'
http://www.mtgvault.com/ViewDeck.aspx?DeckID=144293

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Posted 09 February 2011 at 00:35

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I agree with more Gideons.

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Posted 09 February 2011 at 01:55

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ok everyone this is how i changed things
-1 Indomitable Archangel, could be bad lol
-1 Glacial Fortress, less white than black
-2 Inkmoth Nexus, colored mana is an issue
+1 Darkslick Shores, more black than white
+1 Steel Hellkite, this would help flying defence and also could destroy permenants of theirs
+1 Mox Opal, help with mana if has metal craft

comments on the change please, and thanks to everyoner who has got me my 1st 100+ like deck

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Posted 09 February 2011 at 06:28

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sphere of the suns!

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Posted 09 February 2011 at 15:45

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I like the recent changes, one thing i might change is the gideon. He's pretty good, but i like the venser idea of makin stuff unblockable. Have you thought about ajani as maybe a mono-white planeswalker substitute for gideon? Ajani's -1 seems pretty good in this deck, i mean +1/+1 counters and vigilance. Also, and this is more of a personal preference, I might put in 4 tezzerets instead of 3, I just like making sure he's out esp when u need him to buff your weenie's into 5/5's. Also another personal preference thing which I might get some grief over is sideboarding the jace's out. Don't get me wrong, Jace is AMAZING, but he doesn't really help the deck's theme.

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Posted 09 February 2011 at 21:02

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O and also in the side board i would take out one duress, add one inquisition of kozilek.

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Posted 09 February 2011 at 21:03

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Also looking back, Jace does fit the control part of the deck, but i might go down to one still, and side board one.

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Posted 09 February 2011 at 21:12

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JoelDawson has deleted this comment.

Posted 09 February 2011 at 23:11

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2 jace tms actually really help because when you have both jace and tezzy down, beacuse you can make your opp artifacts a creature and then bounce it back to their hand lol

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Posted 10 February 2011 at 17:38

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3 Go for the Throat
2 Doom Blade that package kills just about everything the issue with 4 throat is wurmcoil sits there going hey how you doin

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Posted 10 February 2011 at 13:07

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If your running white, wheres the Condemns and Journey to Nowheres? Possible sideboard tech against some more aggro decks.

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Posted 12 February 2011 at 00:50

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looking very good with white infect i like the condemn as it gets rid of an attacker and give you life sometimes when your infecting your life total gets really low so it can be a difference maker this deck looks awesome so i dont know where you would fit anything else great deck plz comment on my infect

Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=148625

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Posted 15 February 2011 at 17:23

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Why you use grave, frost, gideon and steel hellkite? It was not INFECT and you dont use tainted strike or phyresias?

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Posted 16 February 2011 at 11:13

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